IKS[211 Devblog]
Offline 195.133.35.171:27015 checked 13d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 60% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- ShockRust | Blue | NoLimit 36 / 500
- МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 132 / 100
- RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 65 / 225
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 24 / 700
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 73 / 700
- RustSpain.com | EU Main 281 / 310
Quick answers
From the figures on this page.
Player count
How does IKS[211 Devblog] compare with other Rust servers in the rankings?
In the top 60% of all ranked servers sits IKS[211 Devblog], at #12,917 on hours played over seven days.
Is IKS[211 Devblog] busy at the moment?
At the moment IKS[211 Devblog] is offline, having last been seen 13 days 10 hours ago.
Rules and settings
What settings and rules should you know for IKS[211 Devblog]?
The name of IKS[211 Devblog] gives no gather rate. The group limit goes unpublished. survival is the mode, gather and build and raid: the standard game. Fighting and raiding between players is allowed. Because plugins or settings change the game, it is filed under Modded in the server browser. VAC, the anti-cheat from Valve, is not active.
Server details
In which region is IKS[211 Devblog] based?
There is no region published for IKS[211 Devblog]. A server tells Rust Wipe Tracker where it is, and that is what is shown; the machine's real location is not checked. 195.133.35.171:27015 is its address.
How reliable is IKS[211 Devblog], and is it currently online?
The current status for IKS[211 Devblog] is offline, last seen 13 days 10 hours ago. It was up 0 of 168 hours over the last 7 full days, 0% of the time. It was first seen by Rust Wipe Tracker on 16 October 2026.
On what Rust version does IKS[211 Devblog] operate?
Rust network protocol 2164 on Windows is what IKS[211 Devblog] runs. Steam keeps your game updated; it has to be on the same protocol to join.
Map resets
When does IKS[211 Devblog] wipe? What schedule does it follow?
To tell its rhythm we would need more of IKS[211 Devblog]'s wipes on record; there are too few yet. The monthly force wipe, when every Rust server starts a new world, falls next on Thursday 5 November at 19:00 UTC. You are playing a world created 17 days 1 hours.
Tags and listings
Where does IKS[211 Devblog] appear across the Rust Wipe Tracker lists and filters?
The Rust Wipe Tracker lists that include IKS[211 Devblog] are: Modded Rust servers. You will find it under these filters on the server list: Type: Modded.
How should you read the tags on IKS[211 Devblog]?
The game's server browser picks up these IKS[211 Devblog] tags: mp10 (Max players): The server has 10 slots; v2164 (Protocol): To join, your game must match protocol 2164; oxide (Oxide): Oxide (uMod), a plugin framework, is installed here; modded (Modded): Plugins or settings alter the game, so it's listed under Modded; hb68d7370 (Custom tag): The owner or a plugin set this non-standard tag; stok (Custom tag): The owner or a plugin set this non-standard tag. You will find its live player count, its queue and its world's age in the tags, shown at the top of this page.
Connecting
What is the process to join IKS[211 Devblog]?
Through this page's Launch Rust, Rust opens in Steam and connects you; otherwise open the console with F1 in Rust and enter client.connect 195.133.35.171:27015.