IKS[211 Devblog]
Offline 195.189.98.120:27015 checked 8d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 59% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- ShockRust | Blue | NoLimit 179 / 500
- МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 123 / 100
- RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 184 / 225
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 80 / 700
- RustSpain.com | EU Main 351 / 200
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 245 / 700
Quick answers
From the figures on this page.
Player activity
Where does IKS[211 Devblog] place among Rust servers?
Over the past seven days, IKS[211 Devblog] has climbed to #13,171 for player hours, putting it in the top 59% of all ranked servers.
What is the current population on IKS[211 Devblog]?
At the moment IKS[211 Devblog] is offline, having last been seen 8 days 1 hours ago.
Map and rules
Which settings and rules apply on IKS[211 Devblog]?
No gather rate appears in the name of IKS[211 Devblog]. It states no limit on group size. survival is the mode, gather and build and raid: the standard game. You can raid and fight other players. Plugins or settings alter the game on this one, which sits under Modded in the server browser. VAC, the anti-cheat from Valve, is not active.
Operator and location
What location does IKS[211 Devblog] run from?
You will find no region published by IKS[211 Devblog]. A server tells Rust Wipe Tracker where it is, and that is what is shown; the machine's real location is not checked. The address to connect to is 195.189.98.120:27015.
How reliable is IKS[211 Devblog], and is it currently online?
The current status for IKS[211 Devblog] is offline, last seen 8 days 1 hours ago. 0% is the uptime for the last 7 full days, up for 0 of 168 hours. The first sighting of it by Rust Wipe Tracker came on 18 October 2026.
What Rust version is IKS[211 Devblog] using?
Rust network protocol 2164 on Windows is what IKS[211 Devblog] runs. Steam keeps your game updated; it has to be on the same protocol to join.
Wipe schedule
When does IKS[211 Devblog] wipe? What schedule does it follow?
There are too few of IKS[211 Devblog]'s wipes on record so far to show its rhythm. The monthly force wipe takes every Rust server with it, and Thursday 5 November at 19:00 UTC is the next one. The world it is running was made 16 days 17 hours.
Tags and listings
Where does IKS[211 Devblog] appear in Rust Wipe Tracker lists and filters?
The Rust Wipe Tracker lists that include IKS[211 Devblog] are: Modded Rust servers. These are the filters that bring it up on the server list: Type: Modded.
What is the meaning of the server tags on IKS[211 Devblog]?
The game's server browser picks up these IKS[211 Devblog] tags: mp10 (Max players): Slot count: 10; v2164 (Protocol): Join only if your game runs protocol 2164; oxide (Oxide): Oxide (uMod), a plugin framework, is installed here; modded (Modded): Plugins or settings alter the game, so it's listed under Modded; hb68d7370 (Custom tag): This isn't a standard Rust tag; it comes from the owner or a plugin; stok (Custom tag): This isn't a standard Rust tag; it comes from the owner or a plugin. The top of this page also carries its current players and queue, plus when its world was made, all read from the tags.
How to join
What is the process to join IKS[211 Devblog]?
Through this page's Launch Rust, Rust opens in Steam and connects you; otherwise open the console with F1 in Rust and enter client.connect 195.189.98.120:27015.