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Network live 11,717 servers online 54,071 players aboard 134 wiped in the last 3 hours Every time in UK time and UTC · refreshed every five minutes
Rust Wipe TrackerRust wipes, tracked like parcels
Tracking details

(Wunders) Dev & Testing

Online 195.201.167.33:28025 checked 11m ago

moddedoxide
Tracking number · connect
Wipe progress · wiped 26d ago
  1. Wipedunder 6 hours
  2. Fillingthe first day
  3. Peakthe first days
  4. Settledlater on
  5. Due againnext wipe close
Next wipe · ETA Thu 5 Nov, 19:00 UK Thu 5 Nov, 19:00 UTC FW in 8d 18h · high confidence
0/ 25 players now 0% full
07-day averagepeak –
#15,409ranktop 69%
26d agolast wipeno schedule published
8d 18hnext wipeThu 5 Nov, 19:00 UTC FW
Delivery history

Players, performance and rank

Players

AveragePeak
0123401:0010:0019:0004:0013:0022:00

Hourly average and peak, UTC.

Server performance

010020030040001:0010:0019:0004:0013:0022:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

force wipes only
Next delivery expected

Next wipe Thursday 5 November, 19:00 UTC · 19:00 UK, in 8d 18h.

The force wipe · high confidence
0wipe-day peakplayers, last three wipes

Coming wipes

  1. 8d 18hThu 5 Nov, 19:00 UTC19:00 UKFW
  2. 36d 18hThu 3 Dec, 19:00 UTC19:00 UKFW

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

every wipe as a delivery, newest first
  1. Thu 5 Nov, 19:00 UTC FW19:00 UK · in 8d 18h
    Next wipe expected · the force wipe
  2. Thu 1 Oct, 22:37 UTC FW 23:37 UK · 26d ago
    Force wipe delivered
    Peak
    0
    Crowd
    –
    Lasted
    running
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar parcels

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. ShockRust | Blue | NoLimitno group limit · 163 on average 49 / 500
  2. МИНИ-КАРТА 2Х | STORM | FPS+ 24.10EU · groups of 8+ · weekly · 128 on average 121 / 100
  3. RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 113 on average 64 / 225
  4. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 87 on average 60 / 700
  5. RustSpain.com | EU MainEU · groups of 12+ · weekly · 87 on average 12 / 200
  6. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 83 on average 16 / 1000
Help desk

Quick answers

From the figures on this page.

Player activity

Where does (Wunders) Dev & Testing place among Rust servers?

A seven-day player-hours count places (Wunders) Dev & Testing at #15,409: the top 69% of every ranked server.

How many players are on (Wunders) Dev & Testing right now?

At the moment 0 players are on (Wunders) Dev & Testing, which has 25 slots. Averaged over the past week: 0 players.

Server rules

What is the current map on (Wunders) Dev & Testing?

The game generates the procedural map on (Wunders) Dev & Testing at size 2,500 with seed 1234567. You can see the map on RustMaps from this page, since one size and seed give one map.

What settings and rules should you know for (Wunders) Dev & Testing?

The name of (Wunders) Dev & Testing gives no gather rate. Up to 8 players can join a group, the default for the game. You get survival here, the usual game: build, gather, raid. Raiding and PvP are both on. Because plugins or settings change the game, it is filed under Modded in the server browser. The plugins run on Oxide. VAC, Valve's anti-cheat, is switched on.

About the server

In which region is (Wunders) Dev & Testing based?

There is no region published for (Wunders) Dev & Testing. Rust Wipe Tracker takes the location a server states and shows it, without looking up where the machine actually stands. You will find it at 195.201.167.33:28025.

What is the performance like on (Wunders) Dev & Testing?

Averaged over the last 48 hours, server fps was 236, with a low of 228. Buildings, deployables and all the rest of the world pushed its entity count as high as 33,020. The highest memory reading was 1,557 MB. What players call lag is the mix of low fps and an entity count that keeps climbing.

How reliable is (Wunders) Dev & Testing, and is it currently online?

Right now, (Wunders) Dev & Testing is online. About 6 hours ago is when it last restarted, judged by the uptime it gives. 86% is the uptime for the last 7 full days, up for 144 of 168 hours. The first sighting of it by Rust Wipe Tracker came on 13 September 2026.

On what Rust version does (Wunders) Dev & Testing operate?

Rust network protocol 2635 and build 168909 on Linux is what (Wunders) Dev & Testing runs. Steam keeps your game updated; it has to be on the same protocol to join.

Wipe times

What should you expect from wipe day on (Wunders) Dev & Testing?

At their busiest, its recent wipes drew an average of 0 players. 0 hours after the latest wipe, the crowd reached its peak.

When does (Wunders) Dev & Testing wipe? What schedule does it follow?

(Wunders) Dev & Testing wipes with the force wipe and at no other time, once a month. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next one. The world it is running was made 26 days 1 hours.

Tags and listings

Where does (Wunders) Dev & Testing appear in Rust Wipe Tracker lists and filters?

You will find (Wunders) Dev & Testing on the following Rust Wipe Tracker lists: Modded Rust servers. On the server list, apply Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more and it appears.

How should you read the tags on (Wunders) Dev & Testing?

gmrust (Game mode): Survival in standard Rust; mp25 (Max players): It holds 25 slots; ts8 (Group limit): 8 per team, which is the default; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): Standard network layer here: RakNet; $r? (Region code): A region code isn't set; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it's listed under Modded are the tags (Wunders) Dev & Testing publishes, and the server browser takes them as read. The top of this page also carries its current players and queue, plus when its world was made, all read from the tags.

Getting started

How do you connect to (Wunders) Dev & Testing?

Enter client.connect 195.201.167.33:28025 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.

Server tags

what each one means

Published as mp25,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in standard Rust.
mp25
Max players It holds 25 slots.
ts8
Group limit 8 per team, which is the default.
v2635
Protocol Join only if your game runs protocol 2635.
cs168909
Build Build number: 168909.
ptrak
Networking Standard network layer here: RakNet.
$r?
Region code A region code isn't set.

Mods and access

^o
Oxide The plugin framework here is Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it's listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.