UntilDawn Compatibility TEST
Offline 195.78.247.121:28115 checked 14d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Rusty Moose |EU Mondays| 433 / 400
- Rustoria.co - EU East Long 340 / 350
- Rusty Moose |EU Main| 37 / 250
- Rustoria.co - EU Main 31 / 250
- Rustafied.com - EU Friday 48 / 100
- Rustoria.co - EU East Medium 145 / 200
Quick answers
From the figures on this page.
Population
What is the ranking of UntilDawn Compatibility TEST against other Rust servers?
Over the past seven days, UntilDawn Compatibility TEST has climbed to #15,212 for player hours, putting it in the top 70% of all ranked servers.
What is the current population on UntilDawn Compatibility TEST?
The last sighting of UntilDawn Compatibility TEST was 14 days 23 hours ago; it is offline right now.
Map and rules
What is the current map on UntilDawn Compatibility TEST?
The map on UntilDawn Compatibility TEST is procedural, produced by the game.
Which settings and rules apply on UntilDawn Compatibility TEST?
No gather rate appears in the name of UntilDawn Compatibility TEST. 8 players is the group limit, since the game's default applies. survival is the mode, gather, build and raid, as the standard game goes. Fighting and raiding between players is allowed. You will find it listed under Community in the server browser: it is a community server. VAC, the anti-cheat from Valve, is not active.
Operator and location
What location does UntilDawn Compatibility TEST run from?
There is no region published for UntilDawn Compatibility TEST. A server tells Rust Wipe Tracker where it is, and that is what is shown; the machine's real location is not checked. 195.78.247.121:28115 is its address.
Is UntilDawn Compatibility TEST up, and how good is its uptime?
Offline for now: UntilDawn Compatibility TEST was last seen 14 days 23 hours ago. It was up 0 of 168 hours over the last 7 full days, 0% of the time. The first sighting of it by Rust Wipe Tracker came on 10 October 2026.
On what Rust version does UntilDawn Compatibility TEST operate?
On Windows, UntilDawn Compatibility TEST runs Rust network protocol 2634 and build 167781. To join, your game must be on the same protocol; Steam handles that update for you.
Wipe times
How often does UntilDawn Compatibility TEST wipe, and at what times?
There are too few of UntilDawn Compatibility TEST's wipes on record so far to show its rhythm. Next force wipe: Thursday 5 November at 19:00 UTC, when all Rust servers wipe together, once a month. 18 days 17 hours have passed since this world was made.
Tags and filters
Where does UntilDawn Compatibility TEST appear across the Rust Wipe Tracker lists and filters?
The Rust Wipe Tracker lists that include UntilDawn Compatibility TEST are: Rust community servers, unmodded. On the server list, apply Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more and it appears.
How should you read the tags on UntilDawn Compatibility TEST?
gmrust (Game mode): Standard Rust survival is the game mode here; mp1 (Max players): The server has 1 slots; ts8 (Group limit): 8 per team, which is the default; v2634 (Protocol): Join only if your game runs protocol 2634; cs167781 (Build): It runs game build 167781; ptrak (Networking): RakNet handles networking, as standard for the game; $r? (Region code): The region code is unset are the tags UntilDawn Compatibility TEST publishes, and the server browser takes them as read. You will find its live player count, its queue and its world's age in the tags, shown at the top of this page.
Getting started
What steps do you take to join UntilDawn Compatibility TEST?
Enter client.connect 195.78.247.121:28115 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.