Epic
Offline 196.119.123.152:28015 checked 30d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 66% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
every wipe as a delivery, newest first-
Tue 29 Sep, 00:24 UTC 01:24 UK · 30d agoWipe delivered
- Peak
- 1
- Crowd
- –
- Lasted
- running
- Players before
- 1
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Rusty Moose |EU Mondays| 151 / 250
- Rustoria.co - EU East Long 137 / 200
- Rusty Moose |EU Main| 14 / 250
- Rustoria.co - EU Main 22 / 250
- Rustafied.com - EU Friday 13 / 100
- Rustoria.co - EU East Medium 54 / 200
Quick answers
From the figures on this page.
Player count
How does Epic compare with other Rust servers in the rankings?
A seven-day player-hours count places Epic at #15,874: the top 66% of every ranked server.
Is Epic busy at the moment?
The last sighting of Epic was 30 days 5 hours ago; it is offline right now.
Server rules
What is the current map on Epic?
The map on Epic is procedural, produced by the game.
Which settings and rules apply on Epic?
No gather rate appears in the name of Epic. 8 players is the group limit, since the game's default applies. It runs survival, gather, build and raid, as the standard game goes. Fighting and raiding between players is allowed. You will find it listed under Community in the server browser: it is a community server. The VAC anti-cheat from Valve is disabled.
Server details
What is the location of Epic?
There is no region published for Epic. Rust Wipe Tracker takes the location a server states and shows it, without looking up where the machine actually stands. 196.119.123.152:28015 is its address.
What is the uptime of Epic, and is it online?
The current status for Epic is offline, last seen 30 days 5 hours ago. It was up 0 of 168 hours over the last 7 full days, 0% of the time. 28 September 2026 is when Rust Wipe Tracker first recorded it.
What Rust version is Epic using?
Rust network protocol 2633 and build 165217 on Windows is what Epic runs. To join, your game must be on the same protocol; Steam handles that update for you.
Wipe schedule
What should you expect from wipe day on Epic?
1 players is the average peak across its recent wipes. On the latest wipe, 0 hours passed before the crowd peaked.
When does Epic wipe? What schedule does it follow?
To tell its rhythm we would need more of Epic's wipes on record; there are too few yet. Next force wipe: Thursday 5 November at 19:00 UTC, when all Rust servers wipe together, once a month. The world it is running was made 30 days 5 hours.
Tags and filters
Where does Epic appear in Rust Wipe Tracker lists and filters?
The Rust Wipe Tracker lists that include Epic are: Rust community servers, unmodded. These are the filters that bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
How should you read the tags on Epic?
gmvanilla (Game mode): Survival in vanilla form; mp10 (Max players): Slot count: 10; ts8 (Group limit): The game default caps teams at 8; v2633 (Protocol): Protocol 2633 is required; a different version can't join; cs165217 (Build): Build number: 165217; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): The region code is unset are the tags Epic publishes, and the server browser takes them as read. You will find its live player count, its queue and its world's age in the tags, shown at the top of this page.
Connecting
What is the process to join Epic?
Enter client.connect 196.119.123.152:28015 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.