OTCHO
Offline 197.200.238.74:28015 checked 12d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers, and #626 of the quad servers (top 75%). Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- [EA] Softcore 1 23 / 350
- [US] Facepunch Softcore 2 56 / 300
- Reddit.com/r/PlayRust - AU Softcore 11 / 150
- Rusty Sporks PvP | softcore / noob friendly 5 / 100
- [红牛五倍]10.29日|新档|开荒|激战|爽玩 7 / 200
- [红果十倍]10.30日|新档|开荒|激战|爽玩 7 / 200
Quick answers
From the figures on this page.
Population
What is the ranking of OTCHO against other Rust servers?
Over the past seven days, OTCHO has climbed to #15,193 for player hours, putting it in the top 70% of all ranked servers. In the quad group it ranks #626.
How many players are on OTCHO right now?
At the moment OTCHO is offline, having last been seen 12 days 11 hours ago.
Server rules
Which map is active on OTCHO?
The game generates the procedural map that OTCHO runs.
Which settings and rules apply on OTCHO?
You will not find a gather rate in the name of OTCHO. The cap on a group is 4 players (quad). You get softcore here, Facepunch's gentler ruleset: some of your loot is kept. Raiding and PvP are both on. It appears in the server browser under Community, being a community server. VAC, the anti-cheat from Valve, is active.
About the server
In which region is OTCHO based?
There is no region published for OTCHO. A server tells Rust Wipe Tracker where it is, and that is what is shown; the machine's real location is not checked. The address to connect to is 197.200.238.74:28015.
Is OTCHO up, and how good is its uptime?
OTCHO is offline at the moment, with the last sighting 12 days 11 hours ago. It was up 0 of 168 hours over the last 7 full days, 0% of the time. The first sighting of it by Rust Wipe Tracker came on 16 October 2026.
What Rust version is OTCHO using?
Rust network protocol 2634 and build 167781 on Linux is what OTCHO runs. Steam keeps your game updated; it has to be on the same protocol to join.
Map resets
On what schedule does OTCHO reset its map?
There are too few of OTCHO's wipes on record so far to show its rhythm. The monthly force wipe takes every Rust server with it, and Thursday 5 November at 19:00 UTC is the next one. You are playing a world created 26 days 11 hours.
Server tags
Where does OTCHO appear across the Rust Wipe Tracker lists and filters?
The Rust Wipe Tracker lists that include OTCHO are: Rust community servers, unmodded. These are the filters that bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Game mode: Softcore; Group limit: Quad.
What is the meaning of the server tags on OTCHO?
Read off the game's server browser, the tags for OTCHO are: gmsoftcore (Game mode): Softcore rules, which are easier; mp50 (Max players): The server has 50 slots; ts4 (Group limit): Team size caps at 4; v2634 (Protocol): To join, your game must match protocol 2634; cs167781 (Build): Build number: 167781; ptrak (Networking): RakNet handles networking, as standard for the game; $r? (Region code): No region code is set. You will find its live player count, its queue and its world's age in the tags, shown at the top of this page.
Connecting
How do you connect to OTCHO?
Enter client.connect 197.200.238.74:28015 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.