Ron's Rust Server
Offline 198.44.133.16:28015 checked 4d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- ShockRust | Blue | NoLimit 51 / 500
- МИНИ-КАРТА 2Х | STORM | FPS+ 24.10 120 / 100
- RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 0 / 225
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 28 / 700
- RustSpain.com | EU Main 5 / 200
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 12 / 1000
Quick answers
From the figures on this page.
Population
Where does Ron's Rust Server place among Rust servers?
In the top 69% of all ranked servers sits Ron's Rust Server, at #15,423 on hours played over seven days.
What is the current population on Ron's Rust Server?
At the moment Ron's Rust Server is offline, having last been seen 4 days 12 hours ago. Averaged over the past week: 0 players.
Rules and settings
Which map is active on Ron's Rust Server?
The map on Ron's Rust Server is procedural, produced by the game.
What settings and rules should you know for Ron's Rust Server?
No gather rate appears in the name of Ron's Rust Server. Up to 8 players can join a group, the default for the game. It runs survival, the usual game: build, gather, raid. You can raid and fight other players. Because plugins or settings change the game, it is filed under Modded in the server browser. Plugins come from Oxide. The VAC anti-cheat from Valve is disabled.
Operator and location
In which region is Ron's Rust Server based?
No region is published by Ron's Rust Server. The location shown on Rust Wipe Tracker is the one a server gives; where the machine stands is not looked up. You will find it at 198.44.133.16:28015.
What is the uptime of Ron's Rust Server, and is it online?
The current status for Ron's Rust Server is offline, last seen 4 days 12 hours ago. It was up 66 of 168 hours over the last 7 full days, 39% of the time. 20 October 2026 is when Rust Wipe Tracker first recorded it.
On what Rust version does Ron's Rust Server operate?
On Linux, Ron's Rust Server runs Rust network protocol 2635 and build 167781. To join, your game must be on the same protocol; Steam handles that update for you.
Map resets
When does Ron's Rust Server wipe? What schedule does it follow?
To tell its rhythm we would need more of Ron's Rust Server's wipes on record; there are too few yet. The monthly force wipe takes every Rust server with it, and Thursday 5 November at 19:00 UTC is the next one. 19 days 23 hours have passed since this world was made.
Server tags
Where does Ron's Rust Server appear in Rust Wipe Tracker lists and filters?
You will find Ron's Rust Server on the following Rust Wipe Tracker lists: Modded Rust servers. These are the filters that bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the tags on Ron's Rust Server?
The game's server browser picks up these Ron's Rust Server tags: gmrust (Game mode): Standard Rust survival is the game mode here; mp20 (Max players): It holds 20 slots; ts8 (Group limit): 8 per team, which is the default; v2635 (Protocol): Join only if your game runs protocol 2635; cs167781 (Build): The game build is 167781; ptrak (Networking): RakNet handles networking, as standard for the game; $r? (Region code): The region code is unset; ^o (Oxide): It uses Oxide (uMod) for plugins; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing. Players now, the queue and the world's creation time sit at the top of this page and come from the tags as well.
Getting started
What steps do you take to join Ron's Rust Server?
Enter client.connect 198.44.133.16:28015 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.