Typical 1 grid
Offline 199.30.67.210:28033 checked 32d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Rusty Moose |EU Mondays| 762 / 825
- Rustoria.co - EU Main 51 / 250
- Rusty Moose |EU Main| 110 / 250
- Rustoria.co - EU East Long 414 / 500
- Rustoria.co - EU East Medium 237 / 300
- Rustafied.com - EU Friday 181 / 300
Quick answers
From the figures on this page.
Population
What is the ranking of Typical 1 grid against other Rust servers?
In the top 71% of all ranked servers sits Typical 1 grid, at #16,226 on hours played over seven days.
How many players are on Typical 1 grid right now?
The last sighting of Typical 1 grid was 32 days 14 hours ago; it is offline right now.
Rules and settings
Which map is active on Typical 1 grid?
Generated by the game with seed 6738, the procedural map on Typical 1 grid is size 1,000. You can see the map on RustMaps from this page, since one size and seed give one map.
What settings and rules should you know for Typical 1 grid?
No gather rate appears in the name of Typical 1 grid. The game's default applies: 8 players to a group at most. You get survival here, the usual game: build, gather, raid. Raiding and PvP are both on. It appears in the server browser under Community, being a community server. VAC, the anti-cheat from Valve, is active.
Server details
What location does Typical 1 grid run from?
No region is published by Typical 1 grid. The location shown on Rust Wipe Tracker is the one a server gives; where the machine stands is not looked up. The address to connect to is 199.30.67.210:28033.
Is Typical 1 grid up, and how good is its uptime?
The current status for Typical 1 grid is offline, last seen 32 days 14 hours ago. It was up 0 of 168 hours over the last 7 full days, 0% of the time. 20 September 2026 is when Rust Wipe Tracker first recorded it.
What Rust version is Typical 1 grid using?
Rust network protocol 2633 and build 165217 on Linux is what Typical 1 grid runs. To join, your game must be on the same protocol; Steam handles that update for you.
Map resets
How often does Typical 1 grid wipe, and at what times?
There are too few of Typical 1 grid's wipes on record so far to show its rhythm. Next force wipe: Thursday 5 November at 19:00 UTC, when all Rust servers wipe together, once a month. The world it is running was made 37 days 12 hours.
Tags and filters
On Rust Wipe Tracker, which lists and filters is Typical 1 grid part of?
These Rust Wipe Tracker lists take Typical 1 grid: Rust community servers, unmodded. On the server list, apply Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more and it appears.
What is the meaning of the server tags on Typical 1 grid?
Read off the game's server browser, the tags for Typical 1 grid are: gmrust (Game mode): The game mode is standard Rust survival; mp100 (Max players): It holds 100 slots; ts8 (Group limit): Team limit: 8, the standard default; v2633 (Protocol): Join only if your game runs protocol 2633; cs165217 (Build): It runs game build 165217; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): No region code is set. You will find its live player count, its queue and its world's age in the tags, shown at the top of this page.
Connecting
How do you connect to Typical 1 grid?
Enter client.connect 199.30.67.210:28033 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.