typical TESTT
Offline 199.30.67.224:30000 checked 33d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Rusty Moose |EU Mondays| 435 / 500
- Rustoria.co - EU East Long 463 / 475
- Rusty Moose |EU Main| 982 / 1000
- Rustafied.com - EU Friday 58 / 100
- Rustoria.co - EU Main 982 / 1000
- Rustoria.co - US Main 29 / 250
Quick answers
From the figures on this page.
Population
Where does typical TESTT place among Rust servers?
Over the past seven days, typical TESTT has climbed to #16,503 for player hours, putting it in the top 71% of all ranked servers.
What is the current population on typical TESTT?
At the moment typical TESTT is offline, having last been seen 33 days 19 hours ago.
Map and rules
What is the current map on typical TESTT?
A procedural map, generated by the game, is what typical TESTT runs.
What settings and rules should you know for typical TESTT?
You will not find a gather rate in the name of typical TESTT. Up to 8 players can join a group, the default for the game. survival is the mode, gather, build and raid, as the standard game goes. Raiding and PvP are both on. It appears in the server browser under Community, being a community server. VAC, the anti-cheat from Valve, is active.
Operator and location
In which region is typical TESTT based?
There is no region published for typical TESTT. A server tells Rust Wipe Tracker where it is, and that is what is shown; the machine's real location is not checked. You will find it at 199.30.67.224:30000.
What is the uptime of typical TESTT, and is it online?
typical TESTT is offline at the moment, with the last sighting 33 days 19 hours ago. It was up 0 of 168 hours over the last 7 full days, 0% of the time. It was first seen by Rust Wipe Tracker on 24 September 2026.
On what Rust version does typical TESTT operate?
The version on typical TESTT is Rust network protocol 2633 and build 165217, running on Linux. The same protocol is required to join, and Steam takes care of updating it.
Map resets
When does typical TESTT wipe? What schedule does it follow?
There are too few of typical TESTT's wipes on record so far to show its rhythm. The monthly force wipe, when every Rust server starts a new world, falls next on Thursday 5 November at 19:00 UTC. The world it is running was made 35 days 12 hours.
Tags and filters
Where does typical TESTT appear across the Rust Wipe Tracker lists and filters?
These Rust Wipe Tracker lists take typical TESTT: Rust community servers, unmodded. You will find it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What is the meaning of the server tags on typical TESTT?
Read off the game's server browser, the tags for typical TESTT are: gmrust (Game mode): The game mode is standard Rust survival; mp40 (Max players): The server has 40 slots; ts8 (Group limit): The game default caps teams at 8; v2633 (Protocol): Protocol 2633 is required; a different version can't join; cs165217 (Build): Build number: 165217; ptrak (Networking): Standard network layer here: RakNet; $r? (Region code): A region code isn't set. The top of this page also carries its current players and queue, plus when its world was made, all read from the tags.
How to join
What steps do you take to join typical TESTT?
Enter client.connect 199.30.67.224:30000 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.