Local Test Server
Offline 2.135.124.80:28015 checked 11h ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 29% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- ShockRust | Blue | NoLimit 205 / 500
- МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 121 / 100
- RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 183 / 225
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 126 / 700
- RustSpain.com | EU Main 19 / 200
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 50 / 1000
Quick answers
From the figures on this page.
Player activity
What is the ranking of Local Test Server against other Rust servers?
In the top 29% of all ranked servers sits Local Test Server, at #6,424 on hours played over seven days.
How many players are on Local Test Server right now?
The last sighting of Local Test Server was 11 hours ago; it is offline right now. Averaged over the past week: 1 players, peaking at 1. The busiest hour over the last 48 hours was 13:00 UTC, averaging 1 players.
Server rules
What is the current map on Local Test Server?
Generated by the game with seed 12345, the procedural map on Local Test Server is size 3,750. You can see the map on RustMaps from this page, since one size and seed give one map.
What settings and rules should you know for Local Test Server?
No gather rate appears in the name of Local Test Server. The game's default applies: 8 players to a group at most. It runs survival, the usual game: build, gather, raid. Fighting and raiding between players is allowed. Because plugins or settings change the game, it is filed under Modded in the server browser. The plugins run on Oxide. VAC, Valve's anti-cheat, is switched on.
Server details
What is the location of Local Test Server?
There is no region published for Local Test Server. Rust Wipe Tracker takes the location a server states and shows it, without looking up where the machine actually stands. 2.135.124.80:28015 is its address.
Does Local Test Server perform well?
The 48-hour average for server fps stands at 123, never dipping below 94. Buildings, deployables and all the rest of the world pushed its entity count as high as 80,191. Memory use peaked at 2,330 MB. Lag, to players, means low fps alongside an entity count on the rise.
What is the uptime of Local Test Server, and is it online?
Local Test Server is offline at the moment, with the last sighting 11 hours ago. About 17 hours ago is when it last restarted, judged by the uptime it gives. 11% is the uptime for the last 7 full days, up for 19 of 168 hours. 17 October 2026 is when Rust Wipe Tracker first recorded it.
On what Rust version does Local Test Server operate?
On Windows, Local Test Server runs Rust network protocol 2635 and build 168909. Steam keeps your game updated; it has to be on the same protocol to join.
Wipe schedule
How often does Local Test Server wipe, and at what times?
There are too few of Local Test Server's wipes on record so far to show its rhythm. The monthly force wipe, when every Rust server starts a new world, falls next on Thursday 5 November at 19:00 UTC. 22 days 4 hours have passed since this world was made.
Tags and listings
On Rust Wipe Tracker, which lists and filters is Local Test Server part of?
You will find Local Test Server on the following Rust Wipe Tracker lists: Modded Rust servers. These are the filters that bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the tags on Local Test Server?
Read off the game's server browser, the tags for Local Test Server are: gmrust (Game mode): The game mode is standard Rust survival; mp15 (Max players): Slot count: 15; ts8 (Group limit): The game default caps teams at 8; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): A region code isn't set; ^o (Oxide): It uses Oxide (uMod) for plugins; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing. The top of this page also carries its current players and queue, plus when its world was made, all read from the tags.
How to join
What is the process to join Local Test Server?
Use Launch Rust on this page to join, which opens Rust through Steam and connects you, or start Rust, press F1 and enter client.connect 2.135.124.80:28015.