hoagaming-test
Offline 2.145.27.113:28015 checked 20d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Rusty Moose |EU Mondays| 781 / 825
- Rustoria.co - EU Main 43 / 250
- Rusty Moose |EU Main| 124 / 250
- Rustoria.co - EU East Long 407 / 500
- Rustoria.co - EU East Medium 260 / 300
- Rustafied.com - EU Friday 193 / 300
Quick answers
From the figures on this page.
Player activity
How does hoagaming-test compare with other Rust servers in the rankings?
Over the past seven days, hoagaming-test has climbed to #15,955 for player hours, putting it in the top 72% of all ranked servers.
What is the current population on hoagaming-test?
At the moment hoagaming-test is offline, having last been seen 20 days 7 hours ago.
Rules and settings
What is the current map on hoagaming-test?
A procedural map, generated by the game, is what hoagaming-test runs.
What settings and rules should you know for hoagaming-test?
You will not find a gather rate in the name of hoagaming-test. Up to 8 players can join a group, the default for the game. It runs survival, gather, build and raid, as the standard game goes. Raiding and PvP are both on. The server browser files it under Community, as a community server. The VAC anti-cheat from Valve is enabled.
Server details
What location does hoagaming-test run from?
No region is published by hoagaming-test. A server tells Rust Wipe Tracker where it is, and that is what is shown; the machine's real location is not checked. The address to connect to is 2.145.27.113:28015.
What is the uptime of hoagaming-test, and is it online?
hoagaming-test is offline at the moment, with the last sighting 20 days 7 hours ago. It was up 0 of 168 hours over the last 7 full days, 0% of the time. The first sighting of it by Rust Wipe Tracker came on 7 October 2026.
On what Rust version does hoagaming-test operate?
On Windows, hoagaming-test runs Rust network protocol 2634 and build 166652. Steam keeps your game updated; it has to be on the same protocol to join.
Map resets
On what schedule does hoagaming-test reset its map?
To tell its rhythm we would need more of hoagaming-test's wipes on record; there are too few yet. Next force wipe: Thursday 5 November at 19:00 UTC, when all Rust servers wipe together, once a month. The world it is running was made 21 days 10 hours.
Tags and listings
On Rust Wipe Tracker, which lists and filters is hoagaming-test part of?
These Rust Wipe Tracker lists take hoagaming-test: Rust community servers, unmodded. These are the filters that bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What is the meaning of the server tags on hoagaming-test?
The game's server browser picks up these hoagaming-test tags: gmrust (Game mode): Survival in standard Rust; mp50 (Max players): It holds 50 slots; ts8 (Group limit): 8 per team, which is the default; v2634 (Protocol): Join only if your game runs protocol 2634; cs166652 (Build): It runs game build 166652; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): No region code is set. The top of this page also carries its current players and queue, plus when its world was made, all read from the tags.
Getting started
What is the process to join hoagaming-test?
Enter client.connect 2.145.27.113:28015 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.