Mrozo Staging [PRIVATE TEST]
Offline 2.24.1.173:28025 checked 11d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Rusty Moose |EU Mondays| 352 / 425
- Rustoria.co - EU Main 22 / 250
- Rusty Moose |EU Main| 41 / 250
- Rustoria.co - EU East Long 144 / 200
- Rustoria.co - EU East Medium 63 / 200
- Rustafied.com - EU Friday 65 / 100
Quick answers
From the figures on this page.
Population
Where does Mrozo Staging [PRIVATE TEST] place among Rust servers?
A seven-day player-hours count places Mrozo Staging [PRIVATE TEST] at #15,106: the top 70% of every ranked server.
What is the current population on Mrozo Staging [PRIVATE TEST]?
At the moment Mrozo Staging [PRIVATE TEST] is offline, having last been seen 11 days 6 hours ago.
Server rules
Which map is active on Mrozo Staging [PRIVATE TEST]?
The map on Mrozo Staging [PRIVATE TEST] is procedural, produced by the game.
What settings and rules should you know for Mrozo Staging [PRIVATE TEST]?
No gather rate appears in the name of Mrozo Staging [PRIVATE TEST]. 8 players is the group limit, since the game's default applies. You get survival here, the usual game: build, gather, raid. Fighting and raiding between players is allowed. The server browser files it under Community, as a community server. The VAC anti-cheat from Valve is enabled.
Operator and location
In which region is Mrozo Staging [PRIVATE TEST] based?
You will find no region published by Mrozo Staging [PRIVATE TEST]. Rust Wipe Tracker takes the location a server states and shows it, without looking up where the machine actually stands. 2.24.1.173:28025 is its address.
Is Mrozo Staging [PRIVATE TEST] up, and how good is its uptime?
The current status for Mrozo Staging [PRIVATE TEST] is offline, last seen 11 days 6 hours ago. It was up 0 of 168 hours over the last 7 full days, 0% of the time. It was first seen by Rust Wipe Tracker on 26 September 2026.
On what Rust version does Mrozo Staging [PRIVATE TEST] operate?
The version on Mrozo Staging [PRIVATE TEST] is Rust network protocol 2635 and build 168212, running on Linux. The same protocol is required to join, and Steam takes care of updating it.
Map resets
How often does Mrozo Staging [PRIVATE TEST] wipe, and at what times?
There are too few of Mrozo Staging [PRIVATE TEST]'s wipes on record so far to show its rhythm. The monthly force wipe takes every Rust server with it, and Thursday 5 November at 19:00 UTC is the next one. You are playing a world created 31 days 17 hours.
Tags and listings
Where does Mrozo Staging [PRIVATE TEST] appear in Rust Wipe Tracker lists and filters?
These Rust Wipe Tracker lists take Mrozo Staging [PRIVATE TEST]: Rust community servers, unmodded. These are the filters that bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
How should you read the tags on Mrozo Staging [PRIVATE TEST]?
The game's server browser picks up these Mrozo Staging [PRIVATE TEST] tags: gmrust (Game mode): Survival in standard Rust; mp10 (Max players): The server has 10 slots; ts8 (Group limit): 8 per team, which is the default; v2635 (Protocol): Join only if your game runs protocol 2635; cs168212 (Build): It runs game build 168212; ptrak (Networking): Standard network layer here: RakNet; $r? (Region code): No region code is set. The top of this page also carries its current players and queue, plus when its world was made, all read from the tags.
Getting started
How do you connect to Mrozo Staging [PRIVATE TEST]?
Enter client.connect 2.24.1.173:28025 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.