TroubleChute
Offline 2.27.243.149:28015 checked 2d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe.
Wipes
every wipe as a delivery, newest first-
Tue 6 Oct, 12:45 UTC 13:45 UK · 21d agoWipe delivered
- Peak
- –
- Crowd
- –
- Lasted
- running
- Players before
- 1
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- ShockRust | Blue | NoLimit 81 / 500
- МИНИ-КАРТА 2Х | STORM | FPS+ 24.10 135 / 100
- RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 87 / 225
- RustSpain.com | EU Main 32 / 200
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 84 / 700
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 22 / 1000
Quick answers
From the figures on this page.
Player activity
Where does TroubleChute place among Rust servers?
In the top 69% of all ranked servers sits TroubleChute, at #15,405 on hours played over seven days.
What is the current population on TroubleChute?
At the moment TroubleChute is offline, having last been seen 2 days 8 hours ago. For the last seven days the average player count was 0.
Rules and settings
On what map does TroubleChute take place?
A procedural map, generated by the game, is what TroubleChute runs.
What are the rules on TroubleChute, and what settings does it run?
No gather rate appears in the name of TroubleChute. The game's default applies: 8 players to a group at most. You get survival here, the usual game: build, gather, raid. You can raid and fight other players. Because plugins or settings change the game, it is filed under Modded in the server browser. Plugins come from Oxide. The VAC anti-cheat from Valve is enabled.
Operator and location
What is the location of TroubleChute?
There is no region published for TroubleChute. The location shown on Rust Wipe Tracker is the one a server gives; where the machine stands is not looked up. The address to connect to is 2.27.243.149:28015.
How reliable is TroubleChute, and is it currently online?
The current status for TroubleChute is offline, last seen 2 days 8 hours ago. 1% is the uptime for the last 7 full days, up for 1 of 168 hours. 29 September 2026 is when Rust Wipe Tracker first recorded it.
On what Rust version does TroubleChute operate?
Rust network protocol 2635 and build 168909 on Windows is what TroubleChute runs. Steam keeps your game updated; it has to be on the same protocol to join.
Map resets
How often does TroubleChute wipe, and at what times?
To tell its rhythm we would need more of TroubleChute's wipes on record; there are too few yet. Next force wipe: Thursday 5 November at 19:00 UTC, when all Rust servers wipe together, once a month. You are playing a world created 21 days 10 hours.
Tags and listings
Where does TroubleChute appear across the Rust Wipe Tracker lists and filters?
These Rust Wipe Tracker lists take TroubleChute: Modded Rust servers. These are the filters that bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the tags on TroubleChute?
The game's server browser picks up these TroubleChute tags: gmrust (Game mode): Survival in standard Rust; mp10 (Max players): Slot count: 10; ts8 (Group limit): 8 per team, which is the default; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet handles networking, as standard for the game; $r? (Region code): No region code is set; ^o (Oxide): Oxide (uMod), a plugin framework, is installed here; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing. The top of this page also carries its current players and queue, plus when its world was made, all read from the tags.
Connecting
What is the process to join TroubleChute?
Through this page's Launch Rust, Rust opens in Steam and connects you; otherwise open the console with F1 in Rust and enter client.connect 2.27.243.149:28015.