AR_chebaldo | DEV
Offline 2.27.44.73:28015 checked 24d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- ShockRust | Blue | NoLimit 48 / 500
- МИНИ-КАРТА 2Х | STORM | FPS+ 24.10 132 / 100
- RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 61 / 225
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 58 / 700
- RustSpain.com | EU Main 13 / 200
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 14 / 1000
Quick answers
From the figures on this page.
Population
Where does AR_chebaldo | DEV place among Rust servers?
In the top 70% of all ranked servers sits AR_chebaldo | DEV, at #15,958 on hours played over seven days.
Is AR_chebaldo | DEV busy at the moment?
At the moment AR_chebaldo | DEV is offline, having last been seen 24 days 23 hours ago.
Map and rules
Which map is active on AR_chebaldo | DEV?
The map on AR_chebaldo | DEV is procedural, produced by the game.
Which settings and rules apply on AR_chebaldo | DEV?
No gather rate appears in the name of AR_chebaldo | DEV. 8 players is the group limit, since the game's default applies. You get survival here, gather, build and raid, as the standard game goes. You can raid and fight other players. Plugins or settings alter the game on this one, which sits under Modded in the server browser. The plugins run on Carbon. VAC, Valve's anti-cheat, is switched on.
Operator and location
What is the location of AR_chebaldo | DEV?
There is no region published for AR_chebaldo | DEV. Rust Wipe Tracker takes the location a server states and shows it, without looking up where the machine actually stands. The address to connect to is 2.27.44.73:28015.
How reliable is AR_chebaldo | DEV, and is it currently online?
The current status for AR_chebaldo | DEV is offline, last seen 24 days 23 hours ago. 0% is the uptime for the last 7 full days, up for 0 of 168 hours. 2 October 2026 is when Rust Wipe Tracker first recorded it.
What Rust version is AR_chebaldo | DEV using?
Rust network protocol 2634 and build 166652 on Windows is what AR_chebaldo | DEV runs. The same protocol is required to join, and Steam takes care of updating it.
Map resets
When does AR_chebaldo | DEV wipe? What schedule does it follow?
There are too few of AR_chebaldo | DEV's wipes on record so far to show its rhythm. Next force wipe: Thursday 5 November at 19:00 UTC, when all Rust servers wipe together, once a month. 25 days 2 hours have passed since this world was made.
Tags and filters
On Rust Wipe Tracker, which lists and filters is AR_chebaldo | DEV part of?
You will find AR_chebaldo | DEV on the following Rust Wipe Tracker lists: Modded Rust servers. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
What is the meaning of the server tags on AR_chebaldo | DEV?
The game's server browser picks up these AR_chebaldo | DEV tags: gmrust (Game mode): Survival in standard Rust; mp20 (Max players): It holds 20 slots; ts8 (Group limit): The game default caps teams at 8; v2634 (Protocol): Protocol 2634 is required; a different version can't join; cs166652 (Build): Build number: 166652; ptrak (Networking): Standard network layer here: RakNet; $r? (Region code): The region code is unset; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing; ^y (Carbon): Carbon, a plugin framework, is installed here. The top of this page also carries its current players and queue, plus when its world was made, all read from the tags.
How to join
How do you connect to AR_chebaldo | DEV?
Through this page's Launch Rust, Rust opens in Steam and connects you; otherwise open the console with F1 in Rust and enter client.connect 2.27.44.73:28015.