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Network live 11,853 servers online 81,845 players aboard 172 wiped in the last 3 hours Every time in UK time and UTC · refreshed every five minutes
Rust Wipe TrackerRust wipes, tracked like parcels
Tracking details

Staging Dev Server

Offline 2.31.115.187:28015 checked 4h ago

moddedcarbon
Tracking number · connect
Wipe progress · wiped 4h ago
  1. Wipedunder 6 hours
  2. Fillingthe first day
  3. Peakthe first days
  4. Settledlater on
  5. Due againnext wipe close
Next wipe · ETA –too few wipes seen yet
0/ 50 players now 0% full
07-day averagepeak –
#15,400ranktop 69%
4h agolast wipeno schedule published
–next wipetoo few wipes seen yet
Delivery history

Players, performance and rank

Players

AveragePeakWipe
0123414:0015:0016:00Wiped Tue 27 Oct, 16:11 UTCWIPE

Hourly average and peak, UTC.

Server performance

Server fpsWipe
010020030040014:0015:0016:00Wiped Tue 27 Oct, 16:11 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
No rank history yet.

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

every wipe as a delivery, newest first
  1. Tue 27 Oct, 14:58 UTC 14:58 UK · 5h ago
    Wipe delivered
    Peak
    –
    Crowd
    –
    Lasted
    running
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar parcels

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. ShockRust | Blue | NoLimitno group limit · 164 on average 162 / 500
  2. МИНИ-КАРТА 2Х | STORM | FPS+ 24.10EU · groups of 8+ · weekly · 128 on average 134 / 100
  3. RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 112 on average 130 / 225
  4. RustSpain.com | EU MainEU · groups of 12+ · weekly · 87 on average 31 / 200
  5. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 86 on average 141 / 700
  6. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 83 on average 47 / 1000
Help desk

Quick answers

From the figures on this page.

Player count

What is the ranking of Staging Dev Server against other Rust servers?

A seven-day player-hours count places Staging Dev Server at #15,400: the top 69% of every ranked server.

What is the current population on Staging Dev Server?

The last sighting of Staging Dev Server was 4 hours ago; it is offline right now. Averaged over the past week: 0 players.

Rules and settings

On what map does Staging Dev Server take place?

Generated by the game with seed 12345, the procedural map on Staging Dev Server is size 3,000. Size and seed match means the map matches, so you can view it on RustMaps from this page.

Which settings and rules apply on Staging Dev Server?

The name of Staging Dev Server gives no gather rate. The game's default applies: 8 players to a group at most. It runs survival, gather and build and raid: the standard game. Fighting and raiding between players is allowed. Plugins or settings alter the game on this one, which sits under Modded in the server browser. The plugins run on Carbon. VAC, the anti-cheat from Valve, is active.

Server details

In which region is Staging Dev Server based?

There is no region published for Staging Dev Server. The location shown on Rust Wipe Tracker is the one a server gives; where the machine stands is not looked up. You will find it at 2.31.115.187:28015.

What is the performance like on Staging Dev Server?

The 48-hour average for server fps stands at 254, never dipping below 253. Buildings, deployables and all the rest of the world pushed its entity count as high as 44,000. Memory use peaked at 1,482 MB. Players feel a rising entity count and low fps as lag.

How reliable is Staging Dev Server, and is it currently online?

The current status for Staging Dev Server is offline, last seen 4 hours ago. It was first seen by Rust Wipe Tracker on 27 October 2026.

What Rust version is Staging Dev Server using?

The version on Staging Dev Server is Rust network protocol 2635 and build 169364, running on Linux. To join, your game must be on the same protocol; Steam handles that update for you.

Wipe schedule

How often does Staging Dev Server wipe, and at what times?

There are too few of Staging Dev Server's wipes on record so far to show its rhythm. The monthly force wipe takes every Rust server with it, and Thursday 5 November at 19:00 UTC is the next one. You are playing a world created 4 hours.

Tags and listings

On Rust Wipe Tracker, which lists and filters is Staging Dev Server part of?

These Rust Wipe Tracker lists take Staging Dev Server: Modded Rust servers. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 24 hours.

How should you read the tags on Staging Dev Server?

Read off the game's server browser, the tags for Staging Dev Server are: gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): It holds 50 slots; ts8 (Group limit): The game default caps teams at 8; v2635 (Protocol): Protocol 2635 is required; a different version can't join; cs169364 (Build): The game build is 169364; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): A region code isn't set; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing; ^y (Carbon): The plugin framework here is Carbon. You will find its live player count, its queue and its world's age in the tags, shown at the top of this page.

Connecting

How do you connect to Staging Dev Server?

Through this page's Launch Rust, Rust opens in Steam and connects you; otherwise open the console with F1 in Rust and enter client.connect 2.31.115.187:28015.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmrust,cs169364,ts8,^z,^y

Game

gmrust
Game mode The game mode is standard Rust survival.
mp50
Max players It holds 50 slots.
ts8
Group limit The game default caps teams at 8.
v2635
Protocol Protocol 2635 is required; a different version can't join.
cs169364
Build The game build is 169364.
ptrak
Networking The network layer is RakNet, Rust's standard.
$r?
Region code A region code isn't set.

Mods and access

^z
Modded The game is changed by plugins or settings, hence the Modded listing.
^y
Carbon The plugin framework here is Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.