TEST
Offline 2.59.253.251:28015 checked 2d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
every wipe as a delivery, newest first-
Sat 24 Oct, 22:07 UTC 23:07 UK · 2d agoWipe delivered
- Peak
- 0
- Crowd
- –
- Lasted
- running
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Rusty Moose |EU Mondays| 713 / 750
- Rustoria.co - EU Main 57 / 250
- Rusty Moose |EU Main| 101 / 250
- Rustoria.co - EU East Long 409 / 450
- Rustoria.co - EU East Medium 212 / 250
- Rustafied.com - EU Friday 176 / 250
Quick answers
From the figures on this page.
Population
How does TEST compare with other Rust servers in the rankings?
A seven-day player-hours count places TEST at #15,388: the top 70% of every ranked server.
Is TEST busy at the moment?
At the moment TEST is offline, having last been seen 2 days 22 hours ago. Averaged over the past week: 0 players.
Map and rules
What is the current map on TEST?
The map on TEST is procedural, produced by the game.
What settings and rules should you know for TEST?
You will not find a gather rate in the name of TEST. The game's default applies: 8 players to a group at most. It runs survival, the usual game: build, gather, raid. Fighting and raiding between players is allowed. The server browser files it under Community, as a community server. The VAC anti-cheat from Valve is enabled.
Server details
What is the location of TEST?
No region is published by TEST. The location shown on Rust Wipe Tracker is the one a server gives; where the machine stands is not looked up. The address to connect to is 2.59.253.251:28015.
How reliable is TEST, and is it currently online?
The current status for TEST is offline, last seen 2 days 22 hours ago. It was up 1 of 168 hours over the last 7 full days, 1% of the time. It was first seen by Rust Wipe Tracker on 10 October 2026.
What Rust version is TEST using?
On Windows, TEST runs Rust network protocol 2635 and build 168909. The same protocol is required to join, and Steam takes care of updating it.
Map resets
What should you expect from wipe day on TEST?
At their busiest, its recent wipes drew an average of 0 players. On the latest wipe, 0 hours passed before the crowd peaked.
On what schedule does TEST reset its map?
There are too few of TEST's wipes on record so far to show its rhythm. The monthly force wipe takes every Rust server with it, and Thursday 5 November at 19:00 UTC is the next one. The world it is running was made 2 days 22 hours.
Server tags
On Rust Wipe Tracker, which lists and filters is TEST part of?
The Rust Wipe Tracker lists that include TEST are: Rust community servers, unmodded. You will find it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.
How should you read the tags on TEST?
The game's server browser picks up these TEST tags: gmrust (Game mode): Standard Rust survival is the game mode here; mp10 (Max players): It holds 10 slots; ts8 (Group limit): 8 per team, which is the default; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): Standard network layer here: RakNet; $r? (Region code): A region code isn't set. The top of this page also carries its current players and queue, plus when its world was made, all read from the tags.
Getting started
What steps do you take to join TEST?
Use Launch Rust on this page to join, which opens Rust through Steam and connects you, or start Rust, press F1 and enter client.connect 2.59.253.251:28015.