Tin & Blood
Offline 2.84.244.104:35005 checked 36d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 68% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Rusty Moose |EU Mondays| 686 / 750
- Rustoria.co - EU Main 59 / 250
- Rusty Moose |EU Main| 94 / 250
- Rustoria.co - EU East Long 400 / 450
- Rustoria.co - EU East Medium 208 / 250
- Rustafied.com - EU Friday 174 / 250
Quick answers
From the figures on this page.
Player activity
What is the ranking of Tin & Blood against other Rust servers?
In the top 68% of all ranked servers sits Tin & Blood, at #15,487 on hours played over seven days.
What is the current population on Tin & Blood?
At the moment Tin & Blood is offline, having last been seen 36 days 9 hours ago.
Server rules
Which map is active on Tin & Blood?
Generated by the game with seed 1789661113, the procedural map on Tin & Blood is size 6,000. You can see the map on RustMaps from this page, since one size and seed give one map.
Which settings and rules apply on Tin & Blood?
No gather rate appears in the name of Tin & Blood. Up to 8 players can join a group, the default for the game. survival is the mode, gather, build and raid, as the standard game goes. You can raid and fight other players. The server browser files it under Community, as a community server. The VAC anti-cheat from Valve is enabled.
Operator and location
What is the location of Tin & Blood?
No region is published by Tin & Blood. A server tells Rust Wipe Tracker where it is, and that is what is shown; the machine's real location is not checked. 2.84.244.104:35005 is its address.
How reliable is Tin & Blood, and is it currently online?
Tin & Blood is offline at the moment, with the last sighting 36 days 9 hours ago. 0% is the uptime for the last 7 full days, up for 0 of 168 hours. 20 September 2026 is when Rust Wipe Tracker first recorded it.
What Rust version is Tin & Blood using?
The version on Tin & Blood is Rust network protocol 2633 and build 164530, running on Linux. The same protocol is required to join, and Steam takes care of updating it.
Wipe times
On what schedule does Tin & Blood reset its map?
To tell its rhythm we would need more of Tin & Blood's wipes on record; there are too few yet. Next force wipe: Thursday 5 November at 19:00 UTC, when all Rust servers wipe together, once a month. 46 days have passed since this world was made.
Tags and filters
Where does Tin & Blood appear in Rust Wipe Tracker lists and filters?
These Rust Wipe Tracker lists take Tin & Blood: Rust community servers, unmodded. On the server list, apply Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more and it appears.
How should you read the tags on Tin & Blood?
The game's server browser picks up these Tin & Blood tags: gmrust (Game mode): Survival in standard Rust; mp100 (Max players): Slot count: 100; ts8 (Group limit): The game default caps teams at 8; v2633 (Protocol): Join only if your game runs protocol 2633; cs164530 (Build): It runs game build 164530; ptrak (Networking): Standard network layer here: RakNet; $r? (Region code): The region code is unset. You will find its live player count, its queue and its world's age in the tags, shown at the top of this page.
Connecting
How do you connect to Tin & Blood?
Enter client.connect 2.84.244.104:35005 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.