Tin & Blood
Offline 2.84.251.87:35005 checked 33d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Rusty Moose |EU Mondays| 242 / 250
- Rustoria.co - EU Main 14 / 250
- Rusty Moose |EU Main| 21 / 250
- Rustoria.co - EU East Long 151 / 200
- Rustoria.co - EU East Medium 60 / 200
- Rustafied.com - EU Friday 34 / 100
Quick answers
From the figures on this page.
Player activity
What is the ranking of Tin & Blood against other Rust servers?
In the top 71% of all ranked servers sits Tin & Blood, at #15,643 on hours played over seven days.
Is Tin & Blood busy at the moment?
The last sighting of Tin & Blood was 33 days 19 hours ago; it is offline right now.
Map and rules
What is the current map on Tin & Blood?
A procedural map, generated by the game, is what Tin & Blood runs.
Which settings and rules apply on Tin & Blood?
The name of Tin & Blood gives no gather rate. 8 players is the group limit, since the game's default applies. survival is the mode, the usual game: build, gather, raid. Raiding and PvP are both on. The server browser files it under Community, as a community server. The VAC anti-cheat from Valve is enabled.
Operator and location
In which region is Tin & Blood based?
No region is published by Tin & Blood. The location shown on Rust Wipe Tracker is the one a server gives; where the machine stands is not looked up. The address to connect to is 2.84.251.87:35005.
How reliable is Tin & Blood, and is it currently online?
Offline for now: Tin & Blood was last seen 33 days 19 hours ago. It was up 0 of 168 hours over the last 7 full days, 0% of the time. 24 September 2026 is when Rust Wipe Tracker first recorded it.
What Rust version is Tin & Blood using?
On Linux, Tin & Blood runs Rust network protocol 2633 and build 165217. To join, your game must be on the same protocol; Steam handles that update for you.
Wipe schedule
When does Tin & Blood wipe? What schedule does it follow?
There are too few of Tin & Blood's wipes on record so far to show its rhythm. The monthly force wipe, when every Rust server starts a new world, falls next on Thursday 5 November at 19:00 UTC. 46 days 8 hours have passed since this world was made.
Server tags
On Rust Wipe Tracker, which lists and filters is Tin & Blood part of?
You will find Tin & Blood on the following Rust Wipe Tracker lists: Rust community servers, unmodded. On the server list, apply Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more and it appears.
What is the meaning of the server tags on Tin & Blood?
The game's server browser picks up these Tin & Blood tags: gmrust (Game mode): Standard Rust survival is the game mode here; mp100 (Max players): It holds 100 slots; ts8 (Group limit): The game default caps teams at 8; v2633 (Protocol): Protocol 2633 is required; a different version can't join; cs165217 (Build): Build number: 165217; ptrak (Networking): Standard network layer here: RakNet; $r? (Region code): No region code is set. Players now, the queue and the world's creation time sit at the top of this page and come from the tags as well.
Connecting
What steps do you take to join Tin & Blood?
Use Launch Rust on this page to join, which opens Rust through Steam and connects you, or start Rust, press F1 and enter client.connect 2.84.251.87:35005.