Tin & Blood
Offline 2.84.252.144:35005 checked 38d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Rusty Moose |EU Mondays| 236 / 250
- Rustoria.co - EU Main 14 / 250
- Rusty Moose |EU Main| 19 / 250
- Rustoria.co - EU East Long 142 / 200
- Rustoria.co - EU East Medium 49 / 200
- Rustafied.com - EU Friday 40 / 100
Quick answers
From the figures on this page.
Player activity
Where does Tin & Blood place among Rust servers?
A seven-day player-hours count places Tin & Blood at #15,401: the top – of every ranked server.
What is the current population on Tin & Blood?
At the moment Tin & Blood is offline, having last been seen 38 days 20 hours ago.
Server rules
On what map does Tin & Blood take place?
The game generates the procedural map on Tin & Blood at size 6,000 with seed 1789661113. Size and seed match means the map matches, so you can view it on RustMaps from this page.
What settings and rules should you know for Tin & Blood?
No gather rate appears in the name of Tin & Blood. 8 players is the group limit, since the game's default applies. survival is the mode, the usual game: build, gather, raid. You can raid and fight other players. You will find it listed under Community in the server browser: it is a community server. VAC, Valve's anti-cheat, is switched on.
Server details
In which region is Tin & Blood based?
You will find no region published by Tin & Blood. The location shown on Rust Wipe Tracker is the one a server gives; where the machine stands is not looked up. The address to connect to is 2.84.252.144:35005.
What is the uptime of Tin & Blood, and is it online?
Tin & Blood is offline at the moment, with the last sighting 38 days 20 hours ago. 0% is the uptime for the last 7 full days, up for 0 of 168 hours. It was first seen by Rust Wipe Tracker on 15 September 2026.
On what Rust version does Tin & Blood operate?
On Linux, Tin & Blood runs Rust network protocol 2633 and build 164530. Steam keeps your game updated; it has to be on the same protocol to join.
Map resets
On what schedule does Tin & Blood reset its map?
Its rhythm cannot yet be told: too few of Tin & Blood's wipes are on record. Next force wipe: Thursday 5 November at 19:00 UTC, when all Rust servers wipe together, once a month. You are playing a world created 46 days 8 hours.
Tags and listings
On Rust Wipe Tracker, which lists and filters is Tin & Blood part of?
These Rust Wipe Tracker lists take Tin & Blood: Rust community servers, unmodded. You will find it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What is the meaning of the server tags on Tin & Blood?
Read off the game's server browser, the tags for Tin & Blood are: gmrust (Game mode): The game mode is standard Rust survival; mp100 (Max players): The server has 100 slots; ts8 (Group limit): Team limit: 8, the standard default; v2633 (Protocol): Join only if your game runs protocol 2633; cs164530 (Build): It runs game build 164530; ptrak (Networking): Standard network layer here: RakNet; $r? (Region code): The region code is unset. The top of this page also carries its current players and queue, plus when its world was made, all read from the tags.
Getting started
What steps do you take to join Tin & Blood?
Enter client.connect 2.84.252.144:35005 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.