Tin & Blood
Offline 2.84.252.145:35005 checked 37d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 21 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 67% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Rusty Moose |EU Mondays| 441 / 475
- Rustoria.co - EU East Long 355 / 375
- Rusty Moose |EU Main| 42 / 250
- Rustoria.co - EU Main 33 / 250
- Rustafied.com - EU Friday 49 / 100
- Rustoria.co - EU East Medium 152 / 200
Quick answers
From the figures on this page.
Population
Where does Tin & Blood place among Rust servers?
Over the past seven days, Tin & Blood has climbed to #15,445 for player hours, putting it in the top 67% of all ranked servers.
Is Tin & Blood busy at the moment?
At the moment Tin & Blood is offline, having last been seen 37 days 20 hours ago.
Server rules
On what map does Tin & Blood take place?
Size 6,000 and seed 1789661113 define the procedural map Tin & Blood runs, generated by the game. Identical size and seed give an identical map: view it on RustMaps from this page.
Which settings and rules apply on Tin & Blood?
You will not find a gather rate in the name of Tin & Blood. Up to 8 players can join a group, the default for the game. survival is the mode, gather and build and raid: the standard game. Fighting and raiding between players is allowed. You will find it listed under Community in the server browser: it is a community server. The VAC anti-cheat from Valve is enabled.
About the server
What is the location of Tin & Blood?
There is no region published for Tin & Blood. Rust Wipe Tracker takes the location a server states and shows it, without looking up where the machine actually stands. The address to connect to is 2.84.252.145:35005.
Is Tin & Blood up, and how good is its uptime?
The current status for Tin & Blood is offline, last seen 37 days 20 hours ago. 0% is the uptime for the last 7 full days, up for 0 of 168 hours. 21 September 2026 is when Rust Wipe Tracker first recorded it.
On what Rust version does Tin & Blood operate?
On Linux, Tin & Blood runs Rust network protocol 2633 and build 164530. To join, your game must be on the same protocol; Steam handles that update for you.
Map resets
When does Tin & Blood wipe? What schedule does it follow?
Its rhythm cannot yet be told: too few of Tin & Blood's wipes are on record. The monthly force wipe, when every Rust server starts a new world, falls next on Thursday 5 November at 19:00 UTC. 47 days 14 hours have passed since this world was made.
Tags and filters
Where does Tin & Blood appear across the Rust Wipe Tracker lists and filters?
You will find Tin & Blood on the following Rust Wipe Tracker lists: Rust community servers, unmodded. These are the filters that bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
How should you read the tags on Tin & Blood?
The game's server browser picks up these Tin & Blood tags: gmrust (Game mode): Standard Rust survival is the game mode here; mp100 (Max players): It holds 100 slots; ts8 (Group limit): The game default caps teams at 8; v2633 (Protocol): To join, your game must match protocol 2633; cs164530 (Build): The game build is 164530; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): The region code is unset. The top of this page also carries its current players and queue, plus when its world was made, all read from the tags.
Connecting
What is the process to join Tin & Blood?
Enter client.connect 2.84.252.145:35005 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.