Tin & Blood
Offline 2.84.255.145:35005 checked 36d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 68% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Rusty Moose |EU Mondays| 275 / 350
- Rustoria.co - EU Main 23 / 250
- Rusty Moose |EU Main| 37 / 250
- Rustoria.co - EU East Long 140 / 200
- Rustoria.co - EU East Medium 52 / 200
- Rustafied.com - EU Friday 44 / 100
Quick answers
From the figures on this page.
Population
Where does Tin & Blood place among Rust servers?
In the top 68% of all ranked servers sits Tin & Blood, at #15,496 on hours played over seven days.
How many players are on Tin & Blood right now?
The last sighting of Tin & Blood was 36 days 13 hours ago; it is offline right now.
Map and rules
What is the current map on Tin & Blood?
The game generates the procedural map that Tin & Blood runs.
What are the rules on Tin & Blood, and what settings does it run?
You will not find a gather rate in the name of Tin & Blood. The game's default applies: 8 players to a group at most. survival is the mode, the usual game: build, gather, raid. You can raid and fight other players. It appears in the server browser under Community, being a community server. VAC, the anti-cheat from Valve, is active.
About the server
What is the location of Tin & Blood?
You will find no region published by Tin & Blood. The location shown on Rust Wipe Tracker is the one a server gives; where the machine stands is not looked up. The address to connect to is 2.84.255.145:35005.
How reliable is Tin & Blood, and is it currently online?
Offline for now: Tin & Blood was last seen 36 days 13 hours ago. It was up 0 of 168 hours over the last 7 full days, 0% of the time. The first sighting of it by Rust Wipe Tracker came on 21 September 2026.
What Rust version is Tin & Blood using?
Rust network protocol 2633 and build 164530 on Linux is what Tin & Blood runs. To join, your game must be on the same protocol; Steam handles that update for you.
Wipe schedule
How often does Tin & Blood wipe, and at what times?
There are too few of Tin & Blood's wipes on record so far to show its rhythm. The monthly force wipe, when every Rust server starts a new world, falls next on Thursday 5 November at 19:00 UTC. The world it is running was made 46 days 5 hours.
Tags and filters
Where does Tin & Blood appear across the Rust Wipe Tracker lists and filters?
These Rust Wipe Tracker lists take Tin & Blood: Rust community servers, unmodded. These are the filters that bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What is the meaning of the server tags on Tin & Blood?
Read off the game's server browser, the tags for Tin & Blood are: gmrust (Game mode): Standard Rust survival is the game mode here; mp100 (Max players): It holds 100 slots; ts8 (Group limit): The game default caps teams at 8; v2633 (Protocol): Protocol 2633 is required; a different version can't join; cs164530 (Build): Build number: 164530; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): No region code is set. Players now, the queue and the world's creation time sit at the top of this page and come from the tags as well.
How to join
How do you connect to Tin & Blood?
Enter client.connect 2.84.255.145:35005 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.