Tin & Blood
Offline 2.87.108.187:35005 checked 34d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Rusty Moose |EU Mondays| 630 / 725
- Rustoria.co - EU East Long 517 / 525
- Rusty Moose |EU Main| 60 / 250
- Rustoria.co - EU Main 41 / 250
- Rustafied.com - EU Friday 152 / 225
- Rustoria.co - EU East Medium 249 / 250
Quick answers
From the figures on this page.
Population
What is the ranking of Tin & Blood against other Rust servers?
In the top 71% of all ranked servers sits Tin & Blood, at #15,643 on hours played over seven days.
How many players are on Tin & Blood right now?
The last sighting of Tin & Blood was 34 days 6 hours ago; it is offline right now.
Map and rules
What is the current map on Tin & Blood?
A procedural map, generated by the game, is what Tin & Blood runs.
What settings and rules should you know for Tin & Blood?
The name of Tin & Blood gives no gather rate. Up to 8 players can join a group, the default for the game. It runs survival, gather and build and raid: the standard game. Raiding and PvP are both on. It appears in the server browser under Community, being a community server. VAC, the anti-cheat from Valve, is active.
Operator and location
What location does Tin & Blood run from?
No region is published by Tin & Blood. A server tells Rust Wipe Tracker where it is, and that is what is shown; the machine's real location is not checked. 2.87.108.187:35005 is its address.
Is Tin & Blood up, and how good is its uptime?
Tin & Blood is offline at the moment, with the last sighting 34 days 6 hours ago. 0% is the uptime for the last 7 full days, up for 0 of 168 hours. It was first seen by Rust Wipe Tracker on 24 September 2026.
On what Rust version does Tin & Blood operate?
The version on Tin & Blood is Rust network protocol 2633 and build 165217, running on Linux. The same protocol is required to join, and Steam takes care of updating it.
Wipe times
How often does Tin & Blood wipe, and at what times?
There are too few of Tin & Blood's wipes on record so far to show its rhythm. Next force wipe: Thursday 5 November at 19:00 UTC, when all Rust servers wipe together, once a month. The world it is running was made 46 days 19 hours.
Tags and filters
On Rust Wipe Tracker, which lists and filters is Tin & Blood part of?
You will find Tin & Blood on the following Rust Wipe Tracker lists: Rust community servers, unmodded. On the server list, apply Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more and it appears.
What is the meaning of the server tags on Tin & Blood?
gmrust (Game mode): Survival in standard Rust; mp100 (Max players): The server has 100 slots; ts8 (Group limit): 8 per team, which is the default; v2633 (Protocol): Join only if your game runs protocol 2633; cs165217 (Build): The game build is 165217; ptrak (Networking): Standard network layer here: RakNet; $r? (Region code): No region code is set are the tags Tin & Blood publishes, and the server browser takes them as read. The top of this page also carries its current players and queue, plus when its world was made, all read from the tags.
Connecting
How do you connect to Tin & Blood?
Enter client.connect 2.87.108.187:35005 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.