Native Rust source
Offline 20.119.95.18:28015 checked 1d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- ShockRust | Blue | NoLimit 66 / 500
- МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 127 / 100
- RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 63 / 225
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 55 / 700
- RustSpain.com | EU Main 17 / 200
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 10 / 1000
Quick answers
From the figures on this page.
Player count
How does Native Rust source compare with other Rust servers in the rankings?
In the top 69% of all ranked servers sits Native Rust source, at #15,339 on hours played over seven days.
How many players are on Native Rust source right now?
The last sighting of Native Rust source was 35 hours ago; it is offline right now. Averaged over the past week: 0 players.
Rules and settings
What is the current map on Native Rust source?
A procedural map, generated by the game, is what Native Rust source runs.
What settings and rules should you know for Native Rust source?
The name of Native Rust source gives no gather rate. Up to 8 players can join a group, the default for the game. You get survival here, the usual game: build, gather, raid. Raiding and PvP are both on. Because plugins or settings change the game, it is filed under Modded in the server browser. Plugins come from Carbon. VAC, Valve's anti-cheat, is switched on.
About the server
In which region is Native Rust source based?
You will find no region published by Native Rust source. The location shown on Rust Wipe Tracker is the one a server gives; where the machine stands is not looked up. You will find it at 20.119.95.18:28015.
What is the uptime of Native Rust source, and is it online?
Native Rust source is offline at the moment, with the last sighting 35 hours ago. The first sighting of it by Rust Wipe Tracker came on 27 October 2026.
On what Rust version does Native Rust source operate?
On Linux, Native Rust source runs Rust network protocol 2635 and build 168909. Steam keeps your game updated; it has to be on the same protocol to join.
Wipe schedule
When does Native Rust source wipe? What schedule does it follow?
Its rhythm cannot yet be told: too few of Native Rust source's wipes are on record. The monthly force wipe, when every Rust server starts a new world, falls next on Thursday 5 November at 19:00 UTC. 35 hours have passed since this world was made.
Tags and listings
Where does Native Rust source appear across the Rust Wipe Tracker lists and filters?
The Rust Wipe Tracker lists that include Native Rust source are: Modded Rust servers. These are the filters that bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 3 days.
How should you read the tags on Native Rust source?
The game's server browser picks up these Native Rust source tags: gmrust (Game mode): Survival in standard Rust; mp1 (Max players): It holds 1 slots; ts8 (Group limit): 8 per team, which is the default; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): No region code is set; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing; ^y (Carbon): It uses Carbon for plugins. The top of this page also carries its current players and queue, plus when its world was made, all read from the tags.
Connecting
How do you connect to Native Rust source?
Through this page's Launch Rust, Rust opens in Steam and connects you; otherwise open the console with F1 in Rust and enter client.connect 20.119.95.18:28015.