Test Server
Offline 200.165.234.227:28015 checked 16d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- ShockRust | Blue | NoLimit 15 / 500
- МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 135 / 100
- RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 32 / 225
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 8 / 700
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 38 / 700
- RustSpain.com | EU Main 143 / 200
Quick answers
From the figures on this page.
Population
Where does Test Server place among Rust servers?
Over the past seven days, Test Server has climbed to #13,143 for player hours, putting it in the top 61% of all ranked servers.
What is the current population on Test Server?
The last sighting of Test Server was 16 days 9 hours ago; it is offline right now.
Server rules
Which map is active on Test Server?
A procedural map, generated by the game, is what Test Server runs.
Which settings and rules apply on Test Server?
No gather rate appears in the name of Test Server. The game's default applies: 8 players to a group at most. It runs survival, gather and build and raid: the standard game. Fighting and raiding between players is allowed. Plugins or settings alter the game on this one, which sits under Modded in the server browser. Carbon supplies the plugins. VAC, Valve's anti-cheat, is switched off.
Operator and location
In which region is Test Server based?
There is no region published for Test Server. The location shown on Rust Wipe Tracker is the one a server gives; where the machine stands is not looked up. The address to connect to is 200.165.234.227:28015.
How reliable is Test Server, and is it currently online?
Offline for now: Test Server was last seen 16 days 9 hours ago. 0% is the uptime for the last 7 full days, up for 0 of 168 hours. The first sighting of it by Rust Wipe Tracker came on 10 October 2026.
On what Rust version does Test Server operate?
On Windows, Test Server runs Rust network protocol 2634 and build 167781. Steam keeps your game updated; it has to be on the same protocol to join.
Wipe schedule
On what schedule does Test Server reset its map?
There are too few of Test Server's wipes on record so far to show its rhythm. The monthly force wipe takes every Rust server with it, and Thursday 5 November at 19:00 UTC is the next one. You are playing a world created 20 days 9 hours.
Tags and filters
Where does Test Server appear across the Rust Wipe Tracker lists and filters?
The Rust Wipe Tracker lists that include Test Server are: Modded Rust servers. These are the filters that bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
How should you read the tags on Test Server?
The game's server browser picks up these Test Server tags: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): It holds 10 slots; ts8 (Group limit): 8 per team, which is the default; v2634 (Protocol): Protocol 2634 is required; a different version can't join; cs167781 (Build): The game build is 167781; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): The region code is unset; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): Carbon, a plugin framework, is installed here. Players now, the queue and the world's creation time sit at the top of this page and come from the tags as well.
How to join
How do you connect to Test Server?
Use Launch Rust on this page to join, which opens Rust through Steam and connects you, or start Rust, press F1 and enter client.connect 200.165.234.227:28015.