Devblog 65 Legacy Server
Offline 201.10.76.63:28015 checked 21d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Rusty Moose |EU Mondays| 777 / 825
- Rustoria.co - EU Main 46 / 250
- Rusty Moose |EU Main| 128 / 250
- Rustoria.co - EU East Long 433 / 500
- Rustoria.co - EU East Medium 259 / 300
- Rustafied.com - EU Friday 193 / 300
Quick answers
From the figures on this page.
Player activity
Where does Devblog 65 Legacy Server place among Rust servers?
In the top 71% of all ranked servers sits Devblog 65 Legacy Server, at #15,987 on hours played over seven days.
How many players are on Devblog 65 Legacy Server right now?
At the moment Devblog 65 Legacy Server is offline, having last been seen 21 days 7 hours ago.
Rules and settings
Which map is active on Devblog 65 Legacy Server?
The game generates the procedural map that Devblog 65 Legacy Server runs.
What settings and rules should you know for Devblog 65 Legacy Server?
You will not find a gather rate in the name of Devblog 65 Legacy Server. No group limit is published. survival is the mode, gather and build and raid: the standard game. Fighting and raiding between players is allowed. You will find it listed under Community in the server browser: it is a community server. The VAC anti-cheat from Valve is disabled.
Operator and location
What is the location of Devblog 65 Legacy Server?
There is no region published for Devblog 65 Legacy Server. The location shown on Rust Wipe Tracker is the one a server gives; where the machine stands is not looked up. You will find it at 201.10.76.63:28015.
How reliable is Devblog 65 Legacy Server, and is it currently online?
Devblog 65 Legacy Server is offline at the moment, with the last sighting 21 days 7 hours ago. It was up 0 of 168 hours over the last 7 full days, 0% of the time. 6 October 2026 is when Rust Wipe Tracker first recorded it.
On what Rust version does Devblog 65 Legacy Server operate?
On Windows, Devblog 65 Legacy Server runs Rust network protocol 2013. Steam keeps your game updated; it has to be on the same protocol to join.
Wipe schedule
How often does Devblog 65 Legacy Server wipe, and at what times?
To tell its rhythm we would need more of Devblog 65 Legacy Server's wipes on record; there are too few yet. Next force wipe: Thursday 5 November at 19:00 UTC, when all Rust servers wipe together, once a month. 21 days 8 hours have passed since this world was made.
Tags and filters
On Rust Wipe Tracker, which lists and filters is Devblog 65 Legacy Server part of?
These Rust Wipe Tracker lists take Devblog 65 Legacy Server: Rust community servers, unmodded. You will find it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all.
How should you read the tags on Devblog 65 Legacy Server?
Read off the game's server browser, the tags for Devblog 65 Legacy Server are: mp30 (Max players): The server has 30 slots; v2013 (Protocol): Protocol 2013 is required; a different version can't join; h241a841b (Custom tag): This isn't a standard Rust tag; it comes from the owner or a plugin; stok (Custom tag): This isn't a standard Rust tag; it comes from the owner or a plugin. Players now, the queue and the world's creation time sit at the top of this page and come from the tags as well.
Getting started
How do you connect to Devblog 65 Legacy Server?
Through this page's Launch Rust, Rust opens in Steam and connects you; otherwise open the console with F1 in Rust and enter client.connect 201.10.76.63:28015.