Rust Privado [Tailscale]
Offline 201.166.169.39:28015 checked 39d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Rusty Moose |EU Mondays| 379 / 500
- Rustoria.co - EU East Long 223 / 300
- Rusty Moose |EU Main| 38 / 250
- Rustoria.co - EU Main 31 / 250
- Rustafied.com - EU Friday 67 / 100
- Rustoria.co - EU East Medium 85 / 200
Quick answers
From the figures on this page.
Player activity
Where does Rust Privado [Tailscale] place among Rust servers?
A seven-day player-hours count places Rust Privado [Tailscale] at #15,025: the top – of every ranked server.
Is Rust Privado [Tailscale] busy at the moment?
At the moment Rust Privado [Tailscale] is offline, having last been seen 39 days 13 hours ago.
Map and rules
What is the current map on Rust Privado [Tailscale]?
The map on Rust Privado [Tailscale] is procedural, produced by the game.
What settings and rules should you know for Rust Privado [Tailscale]?
No gather rate appears in the name of Rust Privado [Tailscale]. 8 players is the group limit, since the game's default applies. survival is the mode, the usual game: build, gather, raid. Fighting and raiding between players is allowed. It appears in the server browser under Community, being a community server. The VAC anti-cheat from Valve is disabled.
Operator and location
What is the location of Rust Privado [Tailscale]?
No region is published by Rust Privado [Tailscale]. The location shown on Rust Wipe Tracker is the one a server gives; where the machine stands is not looked up. 201.166.169.39:28015 is its address.
Is Rust Privado [Tailscale] up, and how good is its uptime?
Offline for now: Rust Privado [Tailscale] was last seen 39 days 13 hours ago. 0% is the uptime for the last 7 full days, up for 0 of 168 hours. 19 September 2026 is when Rust Wipe Tracker first recorded it.
On what Rust version does Rust Privado [Tailscale] operate?
Rust network protocol 2633 and build 164530 on Windows is what Rust Privado [Tailscale] runs. To join, your game must be on the same protocol; Steam handles that update for you.
Wipe times
On what schedule does Rust Privado [Tailscale] reset its map?
To tell its rhythm we would need more of Rust Privado [Tailscale]'s wipes on record; there are too few yet. Next force wipe: Thursday 5 November at 19:00 UTC, when all Rust servers wipe together, once a month. You are playing a world created 39 days 18 hours.
Server tags
On Rust Wipe Tracker, which lists and filters is Rust Privado [Tailscale] part of?
You will find Rust Privado [Tailscale] on the following Rust Wipe Tracker lists: Rust community servers, unmodded. These are the filters that bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
How should you read the tags on Rust Privado [Tailscale]?
gmrust (Game mode): Standard Rust survival is the game mode here; mp10 (Max players): It holds 10 slots; ts8 (Group limit): Team limit: 8, the standard default; v2633 (Protocol): Protocol 2633 is required; a different version can't join; cs164530 (Build): The game build is 164530; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): The region code is unset are the tags Rust Privado [Tailscale] publishes, and the server browser takes them as read. The top of this page also carries its current players and queue, plus when its world was made, all read from the tags.
Connecting
What is the process to join Rust Privado [Tailscale]?
Through this page's Launch Rust, Rust opens in Steam and connects you; otherwise open the console with F1 in Rust and enter client.connect 201.166.169.39:28015.