A Shockbyte Rust Server
Offline 202.36.95.117:24651 checked 42d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Rusty Moose |EU Mondays| 277 / 250
- Rustoria.co - EU East Long 209 / 225
- Rusty Moose |EU Main| 19 / 250
- Rustoria.co - EU Main 21 / 250
- Rustafied.com - EU Friday 25 / 100
- Rustoria.co - EU East Medium 94 / 200
Quick answers
From the figures on this page.
Player count
Where does A Shockbyte Rust Server place among Rust servers?
Over the past seven days, A Shockbyte Rust Server has climbed to #15,478 for player hours, putting it in the top 70% of all ranked servers.
What is the current population on A Shockbyte Rust Server?
At the moment A Shockbyte Rust Server is offline, having last been seen 42 days 16 hours ago.
Map and rules
What is the current map on A Shockbyte Rust Server?
The game generates the procedural map that A Shockbyte Rust Server runs.
What settings and rules should you know for A Shockbyte Rust Server?
The name of A Shockbyte Rust Server gives no gather rate. Up to 8 players can join a group, the default for the game. You get survival here, the usual game: build, gather, raid. Fighting and raiding between players is allowed. You will find it listed under Community in the server browser: it is a community server. The VAC anti-cheat from Valve is enabled.
Operator and location
What location does A Shockbyte Rust Server run from?
No region is published by A Shockbyte Rust Server. Rust Wipe Tracker takes the location a server states and shows it, without looking up where the machine actually stands. The address to connect to is 202.36.95.117:24651.
How reliable is A Shockbyte Rust Server, and is it currently online?
Offline for now: A Shockbyte Rust Server was last seen 42 days 16 hours ago. 0% is the uptime for the last 7 full days, up for 0 of 168 hours. It was first seen by Rust Wipe Tracker on 13 September 2026.
What Rust version is A Shockbyte Rust Server using?
Rust network protocol 2633 and build 163794 on Linux is what A Shockbyte Rust Server runs. The same protocol is required to join, and Steam takes care of updating it.
Wipe schedule
On what schedule does A Shockbyte Rust Server reset its map?
To tell its rhythm we would need more of A Shockbyte Rust Server's wipes on record; there are too few yet. The monthly force wipe, when every Rust server starts a new world, falls next on Thursday 5 November at 19:00 UTC. You are playing a world created 49 days 16 hours.
Tags and listings
Where does A Shockbyte Rust Server appear in Rust Wipe Tracker lists and filters?
You will find A Shockbyte Rust Server on the following Rust Wipe Tracker lists: Rust community servers, unmodded. On the server list, apply Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more and it appears.
How should you read the tags on A Shockbyte Rust Server?
The game's server browser picks up these A Shockbyte Rust Server tags: gmrust (Game mode): Standard Rust survival is the game mode here; mp1 (Max players): Slot count: 1; ts8 (Group limit): 8 per team, which is the default; v2633 (Protocol): To join, your game must match protocol 2633; cs163794 (Build): The game build is 163794; ptrak (Networking): RakNet handles networking, as standard for the game; $r? (Region code): A region code isn't set. Players now, the queue and the world's creation time sit at the top of this page and come from the tags as well.
Getting started
What steps do you take to join A Shockbyte Rust Server?
Enter client.connect 202.36.95.117:24651 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.