A.Server.Test
Online 202.36.95.176:23236 checked 11m ago
Resets: 7 new worlds this week, a reset every few hours rather than a wipe schedule.
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 29% of all ranked servers. Ranked on player hours over the last seven days.
World resets
a new world every few hours; none of these counts as a wipe-
Sat 24 Oct, 22:10 UTC 23:10 UK · 3d agoWorld reset
- Peak
- –
- Crowd
- –
- Lasted
- –
- Players before
- 0
-
Sat 24 Oct, 21:42 UTC 22:42 UK · 3d agoWorld reset
- Peak
- –
- Crowd
- –
- Lasted
- –
- Players before
- 0
-
Sat 24 Oct, 20:48 UTC 21:48 UK · 4d agoWorld reset
- Peak
- –
- Crowd
- –
- Lasted
- –
- Players before
- 0
-
Sat 24 Oct, 20:35 UTC 21:35 UK · 4d agoWorld reset
- Peak
- –
- Crowd
- –
- Lasted
- –
- Players before
- 0
-
Sat 24 Oct, 19:19 UTC 20:19 UK · 4d agoWorld reset
- Peak
- –
- Crowd
- –
- Lasted
- –
- Players before
- 0
-
Thu 22 Oct, 13:46 UTC 14:46 UK · 6d agoWorld reset
- Peak
- –
- Crowd
- –
- Lasted
- –
- Players before
- 1
-
Thu 22 Oct, 13:03 UTC 14:03 UK · 6d agoWorld reset
- Peak
- 1
- Crowd
- held half
- Lasted
- 2.3 days
- Players before
- 1
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- РУССКИЙ ДЛЯ НОВИЧКОВ | WIPE 28.10 19 / 300
- EU Hub 01 28 / 3300
- 404 RUST / ДЛЯ НОВИЧКОВ / МОСКОВСКИЙ 29.10 3 / 300
- A Shockbyte Rust Server 1 / 40
- [IR][1X] Mz RUST | No KIT | SkinBox | Vanilla+ 0 / 50
- 404 RUST / ДЛЯ НОВИЧКОВ / МОСКОВСКИЙ 29.10 0 / 300
Quick answers
From the figures on this page.
Player activity
Where does A.Server.Test place among Rust servers?
A seven-day player-hours count places A.Server.Test at #6,418: the top 29% of every ranked server.
How many players are on A.Server.Test right now?
Checking now: 0 players on 40 slots at A.Server.Test. The seven-day figures show an average of 0 players and a peak of 1. Over the last 48 hours, the peak hour came at 15:00 UTC with an average of 1 players.
Server rules
On what map does A.Server.Test take place?
Generated by the game with seed 45000, the procedural map on A.Server.Test is size 2,500. Size and seed match means the map matches, so you can view it on RustMaps from this page. You will see this map name: Custom Map.
What are the rules on A.Server.Test, and what settings does it run?
You will not find a gather rate in the name of A.Server.Test. The game's default applies: 8 players to a group at most. You get survival here, the usual game: build, gather, raid. Fighting and raiding between players is allowed. Because plugins or settings change the game, it is filed under Modded in the server browser. Oxide supplies the plugins. The VAC anti-cheat from Valve is enabled.
Operator and location
What is the location of A.Server.Test?
There is no region published for A.Server.Test. A server tells Rust Wipe Tracker where it is, and that is what is shown; the machine's real location is not checked. You will find it at 202.36.95.176:23236.
What is the performance like on A.Server.Test?
Server fps over the last 48 hours averaged 209; the lowest was 162. The world held as many as 48,516 entities: buildings, deployables and the rest. 3,562 MB of memory was its top figure. Players feel a rising entity count and low fps as lag.
What is the uptime of A.Server.Test, and is it online?
You can find A.Server.Test online at present. The uptime it reports puts its last restart at about 21 hours ago. It was up 120 of 120 hours over the last 5 full days, 100% of the time. It was first seen by Rust Wipe Tracker on 22 October 2026.
On what Rust version does A.Server.Test operate?
On Linux, A.Server.Test runs Rust network protocol 2635 and build 168909. Steam keeps your game updated; it has to be on the same protocol to join.
Map resets
When does A.Server.Test wipe? What schedule does it follow?
Those resets every few hours are not wipes, so A.Server.Test keeps no wipe schedule.
Tags and filters
On Rust Wipe Tracker, which lists and filters is A.Server.Test part of?
You will find A.Server.Test on the following Rust Wipe Tracker lists: Modded Rust servers. These are the filters that bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
How should you read the tags on A.Server.Test?
The game's server browser picks up these A.Server.Test tags: gmrust (Game mode): Standard Rust survival is the game mode here; mp40 (Max players): It holds 40 slots; ts8 (Group limit): Team limit: 8, the standard default; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): Standard network layer here: RakNet; $r? (Region code): No region code is set; ^o (Oxide): It uses Oxide (uMod) for plugins; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing. Players now, the queue and the world's creation time sit at the top of this page and come from the tags as well.
Getting started
What is the process to join A.Server.Test?
Use Launch Rust on this page to join, which opens Rust through Steam and connects you, or start Rust, press F1 and enter client.connect 202.36.95.176:23236.