Skip to the page
Network live 11,802 servers online 70,703 players aboard 121 wiped in the last 3 hours Every time in UK time and UTC · refreshed every five minutes
Rust Wipe TrackerRust wipes, tracked like parcels
Tracking details

A.Server.Test

Online 202.36.95.176:23236 checked 11m ago

moddedoxide
Tracking number · connect
Wipe progress

Resets: 7 new worlds this week, a reset every few hours rather than a wipe schedule.

Next wipe · ETA resets, no wipes
0/ 40 players now 0% full
07-day averagepeak 1
#6,418ranktop 29%
resetsno wipes7 new worlds this week: a reset every few hours, not a wipe schedule
–next wiperesets, no wipes
Delivery history

Players, performance and rank

Players

AveragePeak
00.250.50.75122:0007:0016:0001:0010:0020:00

Hourly average and peak, UTC.

Server performance

010020030040022:0007:0016:0001:0010:0020:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k22 Oct23 Oct24 Oct26 Oct27 Oct28 Oct

Top 29% of all ranked servers. Ranked on player hours over the last seven days.

World resets

a new world every few hours; none of these counts as a wipe
  1. Sat 24 Oct, 22:10 UTC 23:10 UK · 3d ago
    World reset
    Peak
    –
    Crowd
    –
    Lasted
    –
    Players before
    0
  2. Sat 24 Oct, 21:42 UTC 22:42 UK · 3d ago
    World reset
    Peak
    –
    Crowd
    –
    Lasted
    –
    Players before
    0
  3. Sat 24 Oct, 20:48 UTC 21:48 UK · 4d ago
    World reset
    Peak
    –
    Crowd
    –
    Lasted
    –
    Players before
    0
  4. Sat 24 Oct, 20:35 UTC 21:35 UK · 4d ago
    World reset
    Peak
    –
    Crowd
    –
    Lasted
    –
    Players before
    0
  5. Sat 24 Oct, 19:19 UTC 20:19 UK · 4d ago
    World reset
    Peak
    –
    Crowd
    –
    Lasted
    –
    Players before
    0
  6. Thu 22 Oct, 13:46 UTC 14:46 UK · 6d ago
    World reset
    Peak
    –
    Crowd
    –
    Lasted
    –
    Players before
    1
  7. Thu 22 Oct, 13:03 UTC 14:03 UK · 6d ago
    World reset
    Peak
    1
    Crowd
    held half
    Lasted
    2.3 days
    Players before
    1
Similar parcels

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. РУССКИЙ ДЛЯ НОВИЧКОВ | WIPE 28.10EU · groups of 8+ · weekly · 128 on average 19 / 300
  2. EU Hub 01EU · groups of 1000+ · 23 on average 28 / 3300
  3. 404 RUST / ДЛЯ НОВИЧКОВ / МОСКОВСКИЙ 29.10EU · groups of 8+ · monthly · 2 on average 3 / 300
  4. A Shockbyte Rust Servergroups of 8+ · 2 on average 1 / 40
  5. [IR][1X] Mz RUST | No KIT | SkinBox | Vanilla+groups of 8+ · 1x · 2 on average 0 / 50
  6. 404 RUST / ДЛЯ НОВИЧКОВ / МОСКОВСКИЙ 29.10EU · groups of 8+ · monthly · 2 on average 0 / 300
Help desk

Quick answers

From the figures on this page.

Player activity

Where does A.Server.Test place among Rust servers?

A seven-day player-hours count places A.Server.Test at #6,418: the top 29% of every ranked server.

How many players are on A.Server.Test right now?

Checking now: 0 players on 40 slots at A.Server.Test. The seven-day figures show an average of 0 players and a peak of 1. Over the last 48 hours, the peak hour came at 15:00 UTC with an average of 1 players.

Server rules

On what map does A.Server.Test take place?

Generated by the game with seed 45000, the procedural map on A.Server.Test is size 2,500. Size and seed match means the map matches, so you can view it on RustMaps from this page. You will see this map name: Custom Map.

What are the rules on A.Server.Test, and what settings does it run?

You will not find a gather rate in the name of A.Server.Test. The game's default applies: 8 players to a group at most. You get survival here, the usual game: build, gather, raid. Fighting and raiding between players is allowed. Because plugins or settings change the game, it is filed under Modded in the server browser. Oxide supplies the plugins. The VAC anti-cheat from Valve is enabled.

Operator and location

What is the location of A.Server.Test?

There is no region published for A.Server.Test. A server tells Rust Wipe Tracker where it is, and that is what is shown; the machine's real location is not checked. You will find it at 202.36.95.176:23236.

What is the performance like on A.Server.Test?

Server fps over the last 48 hours averaged 209; the lowest was 162. The world held as many as 48,516 entities: buildings, deployables and the rest. 3,562 MB of memory was its top figure. Players feel a rising entity count and low fps as lag.

What is the uptime of A.Server.Test, and is it online?

You can find A.Server.Test online at present. The uptime it reports puts its last restart at about 21 hours ago. It was up 120 of 120 hours over the last 5 full days, 100% of the time. It was first seen by Rust Wipe Tracker on 22 October 2026.

On what Rust version does A.Server.Test operate?

On Linux, A.Server.Test runs Rust network protocol 2635 and build 168909. Steam keeps your game updated; it has to be on the same protocol to join.

Map resets

When does A.Server.Test wipe? What schedule does it follow?

Those resets every few hours are not wipes, so A.Server.Test keeps no wipe schedule.

Tags and filters

On Rust Wipe Tracker, which lists and filters is A.Server.Test part of?

You will find A.Server.Test on the following Rust Wipe Tracker lists: Modded Rust servers. These are the filters that bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

How should you read the tags on A.Server.Test?

The game's server browser picks up these A.Server.Test tags: gmrust (Game mode): Standard Rust survival is the game mode here; mp40 (Max players): It holds 40 slots; ts8 (Group limit): Team limit: 8, the standard default; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): Standard network layer here: RakNet; $r? (Region code): No region code is set; ^o (Oxide): It uses Oxide (uMod) for plugins; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing. Players now, the queue and the world's creation time sit at the top of this page and come from the tags as well.

Getting started

What is the process to join A.Server.Test?

Use Launch Rust on this page to join, which opens Rust through Steam and connects you, or start Rust, press F1 and enter client.connect 202.36.95.176:23236.

Server tags

what each one means

Published as mp40,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Standard Rust survival is the game mode here.
mp40
Max players It holds 40 slots.
ts8
Group limit Team limit: 8, the standard default.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking Standard network layer here: RakNet.
$r?
Region code No region code is set.

Mods and access

^o
Oxide It uses Oxide (uMod) for plugins.
^z
Modded The game is changed by plugins or settings, hence the Modded listing.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.