HilAndJohn
Offline 202.80.150.25:28015 checked 18d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 55% of all ranked servers, and #564 of the quad servers (top 69%). Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- [EU] TideRust - Solo/Duo/Trio/Quad | Monthly |No BP Wipes 131 / 250
- [TR/EU] VATAN | Solo/Duo/Trio/Quad | Yeni başlayanlar için 228 / 350
- WARBANDITS.GG |Solo/Duo/Trio/Quad|Weekly| JUST WIPED 34 / 200
- [LATAM] VAINILLA Solo/Duo/Trio/Quad | 28/10 Wipe 333 / 335
- [JP] Japan Hideaway Server | Solo/Duo/Trio/Quad | Raid Hours 0 / 165
- Cali.gg | No KOS | Noob Friendly | Active Admins 14 / 100
Quick answers
From the figures on this page.
Population
How does HilAndJohn compare with other Rust servers in the rankings?
A seven-day player-hours count places HilAndJohn at #12,062: the top 55% of every ranked server. In the quad group it ranks #564.
What is the current population on HilAndJohn?
The last sighting of HilAndJohn was 18 days 11 hours ago; it is offline right now.
Server rules
On what map does HilAndJohn take place?
The map on HilAndJohn is procedural, produced by the game.
What are the rules on HilAndJohn, and what settings does it run?
The name of HilAndJohn gives no gather rate. The cap on a group is 4 players (quad). You get survival here, gather and build and raid: the standard game. Fighting and raiding between players is allowed. It appears in the server browser under Community, being a community server. The VAC anti-cheat from Valve is enabled.
Operator and location
In which region is HilAndJohn based?
You will find no region published by HilAndJohn. The location shown on Rust Wipe Tracker is the one a server gives; where the machine stands is not looked up. You will find it at 202.80.150.25:28015.
Is HilAndJohn up, and how good is its uptime?
The current status for HilAndJohn is offline, last seen 18 days 11 hours ago. 0% is the uptime for the last 7 full days, up for 0 of 168 hours. 10 October 2026 is when Rust Wipe Tracker first recorded it.
On what Rust version does HilAndJohn operate?
The version on HilAndJohn is Rust network protocol 2634 and build 167398, running on Windows. To join, your game must be on the same protocol; Steam handles that update for you.
Map resets
When does HilAndJohn wipe? What schedule does it follow?
There are too few of HilAndJohn's wipes on record so far to show its rhythm. The monthly force wipe, when every Rust server starts a new world, falls next on Thursday 5 November at 19:00 UTC. You are playing a world created 18 days 18 hours.
Server tags
Where does HilAndJohn appear across the Rust Wipe Tracker lists and filters?
These Rust Wipe Tracker lists take HilAndJohn: Rust community servers, unmodded. You will find it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: Quad.
How should you read the tags on HilAndJohn?
gmrust (Game mode): The game mode is standard Rust survival; mp2 (Max players): The server has 2 slots; ts4 (Group limit): The team limit is 4; v2634 (Protocol): Protocol 2634 is required; a different version can't join; cs167398 (Build): It runs game build 167398; ptrak (Networking): Standard network layer here: RakNet; $r? (Region code): A region code isn't set are the tags HilAndJohn publishes, and the server browser takes them as read. Players now, the queue and the world's creation time sit at the top of this page and come from the tags as well.
Getting started
What is the process to join HilAndJohn?
Enter client.connect 202.80.150.25:28015 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.