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Network live 11,622 servers online 33,162 players aboard 74 wiped in the last 3 hours Every time in UK time and UTC · refreshed every five minutes
Rust Wipe TrackerRust wipes, tracked like parcels
Tracking details

RUBIN.EXE

Online 203.16.163.36:20797 checked 11m ago

moddedcarbon
Tracking number · connect
Wipe progress · wiped 27d ago
  1. Wipedunder 6 hours
  2. Fillingthe first day
  3. Peakthe first days
  4. Settledlater on
  5. Due againnext wipe close
Next wipe · ETA –no rhythm it keeps
0/ 30 players now 0% full
07-day averagepeak 4
#5,570ranktop 25%
27d agolast wipeno schedule published
–next wipeno rhythm it keeps
Delivery history

Players, performance and rank

Players

AveragePeak
00.511.5207:0016:0001:0009:0019:0004:00

Hourly average and peak, UTC.

Server performance

010020030040007:0016:0001:0009:0019:0004:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 25% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

8.9 daysusual gapbetween real wipes
0%on rhythmof its recent wipes
2wipe-day peakplayers, last three wipes
0%crowd heldelse halves by day 5

The first 48 hours of its last wipes

Thu 1 OctTue 15 SepMon 14 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 18 hours in.

Wipes

every wipe as a delivery, newest first
  1. Thu 1 Oct, 22:05 UTC FW 23:05 UK · 27d ago
    Force wipe delivered
    Peak
    3
    Crowd
    –
    Lasted
    running
    Players before
    0
  2. Tue 15 Sep, 10:01 UTC 11:01 UK · 43d ago
    Wipe delivered
    Peak
    1
    Crowd
    halved by day 5
    Lasted
    16.5 days
    Players before
    0
  3. Mon 14 Sep, 01:21 UTC 02:21 UK · 45d ago
    Wipe delivered
    Peak
    1
    Crowd
    –
    Lasted
    1.4 days
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar parcels

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. ShockRust | Blue | NoLimitno group limit · 151 on average 52 / 500
  2. МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average 134 / 100
  3. RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 117 on average 70 / 225
  4. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 93 on average 20 / 700
  5. RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average 3 / 200
  6. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average 6 / 1000
Help desk

Quick answers

From the figures on this page.

Player count

How does RUBIN.EXE compare with other Rust servers in the rankings?

In the top 25% of all ranked servers sits RUBIN.EXE, at #5,570 on hours played over seven days.

How many players are on RUBIN.EXE right now?

The current count is 0 players on 30 slots for RUBIN.EXE. The seven-day figures show an average of 0 players and a peak of 4. The busiest hour over the last 48 hours was 20:00 UTC, averaging 1 players.

Rules and settings

What is the current map on RUBIN.EXE?

The game generates the procedural map on RUBIN.EXE at size 2,500 with seed 50000. Size and seed match means the map matches, so you can view it on RustMaps from this page.

What are the rules on RUBIN.EXE, and what settings does it run?

The name of RUBIN.EXE gives no gather rate. 8 players is the group limit, since the game's default applies. It runs survival, gather and build and raid: the standard game. You can raid and fight other players. Plugins or settings alter the game on this one, which sits under Modded in the server browser. Plugins come from Carbon. The VAC anti-cheat from Valve is disabled.

Server details

In which region is RUBIN.EXE based?

You will find no region published by RUBIN.EXE. The location shown on Rust Wipe Tracker is the one a server gives; where the machine stands is not looked up. You will find it at 203.16.163.36:20797.

What is the performance like on RUBIN.EXE?

The 48-hour average for server fps stands at 226, never dipping below 195. Buildings, deployables and all the rest of the world pushed its entity count as high as 30,383. 3,712 MB of memory was its top figure. Players feel a rising entity count and low fps as lag.

Is RUBIN.EXE up, and how good is its uptime?

You can find RUBIN.EXE online at present. About 2 days 17 hours ago is when it last restarted, judged by the uptime it gives. 99% is the uptime for the last 7 full days, up for 167 of 168 hours. The first sighting of it by Rust Wipe Tracker came on 13 September 2026.

What Rust version is RUBIN.EXE using?

The version on RUBIN.EXE is Rust network protocol 2635 and build 168909, running on Linux. The same protocol is required to join, and Steam takes care of updating it.

Wipe schedule

What should you expect from wipe day on RUBIN.EXE?

2 players is the average peak across its recent wipes. After 18 hours the latest wipe's crowd hit its peak. Until the next wipe, the crowd stayed over half the peak in 0% of recent cases. In the other cases it sank under half by day 5.

On what schedule does RUBIN.EXE reset its map?

There is no next wipe to predict for RUBIN.EXE: it wipes at irregular times. Next force wipe: Thursday 5 November at 19:00 UTC, when all Rust servers wipe together, once a month. You are playing a world created 27 days 8 hours.

Server tags

Where does RUBIN.EXE appear across the Rust Wipe Tracker lists and filters?

You will find RUBIN.EXE on the following Rust Wipe Tracker lists: Modded Rust servers. These are the filters that bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

How should you read the tags on RUBIN.EXE?

The game's server browser picks up these RUBIN.EXE tags: gmrust (Game mode): Survival in standard Rust; mp30 (Max players): The server has 30 slots; ts8 (Group limit): The game default caps teams at 8; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): Standard network layer here: RakNet; $r? (Region code): The region code is unset; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): Carbon, a plugin framework, is installed here. Players now, the queue and the world's creation time sit at the top of this page and come from the tags as well.

Connecting

What is the process to join RUBIN.EXE?

Enter client.connect 203.16.163.36:20797 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.

Server tags

what each one means

Published as mp30,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode Survival in standard Rust.
mp30
Max players The server has 30 slots.
ts8
Group limit The game default caps teams at 8.
v2635
Protocol Join only if your game runs protocol 2635.
cs168909
Build It runs game build 168909.
ptrak
Networking Standard network layer here: RakNet.
$r?
Region code The region code is unset.

Mods and access

^z
Modded Plugins or settings alter the game, so it's listed under Modded.
^y
Carbon Carbon, a plugin framework, is installed here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.