Drift Staging
Online 203.16.163.8:27387 checked 12m ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 4 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 67% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.
Wipes
every wipe as a delivery, newest first-
Wed 14 Oct, 15:15 UTC 16:15 UK · 14d agoWipe delivered
- Peak
- 2
- Crowd
- –
- Lasted
- running
- Players before
- 0
-
Tue 13 Oct, 17:17 UTC 18:17 UK · 15d agoWipe delivered
- Peak
- 5
- Crowd
- –
- Lasted
- 0.9 days
- Players before
- 0
-
Mon 12 Oct, 20:37 UTC 21:37 UK · 16d agoWipe delivered
- Peak
- 5
- Crowd
- –
- Lasted
- 0.9 days
- Players before
- 0
-
Mon 5 Oct, 14:21 UTC 15:21 UK · 23d agoWipe delivered
- Peak
- 2
- Crowd
- halved by day 1
- Lasted
- 7.3 days
- Players before
- 0
-
Sun 4 Oct, 15:18 UTC 16:18 UK · 24d agoWipe delivered
- Peak
- 2
- Crowd
- –
- Lasted
- 1 days
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- ShockRust | Blue | NoLimit 194 / 500
- МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 131 / 100
- RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 0 / 225
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 78 / 700
- RustSpain.com | EU Main 44 / 200
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 268 / 700
Quick answers
From the figures on this page.
Population
Where does Drift Staging place among Rust servers?
Over the past seven days, Drift Staging has climbed to #14,830 for player hours, putting it in the top 67% of all ranked servers.
Is Drift Staging busy at the moment?
At the moment 0 players are on Drift Staging, which has 40 slots. The seven-day figures show an average of 0 players and a peak of 1.
Rules and settings
On what map does Drift Staging take place?
Generated by the game with seed 50000, the procedural map on Drift Staging is size 3,500. Identical size and seed give an identical map: view it on RustMaps from this page. The map goes by this name: Custom Map.
What settings and rules should you know for Drift Staging?
You will not find a gather rate in the name of Drift Staging. 8 players is the group limit, since the game's default applies. You get survival here, the usual game: build, gather, raid. You can raid and fight other players. The server browser lists it as Modded, because plugins or settings alter the game. Oxide supplies the plugins. The VAC anti-cheat from Valve is enabled.
Server details
What location does Drift Staging run from?
You will find no region published by Drift Staging. The location shown on Rust Wipe Tracker is the one a server gives; where the machine stands is not looked up. The address to connect to is 203.16.163.8:27387.
What is the performance like on Drift Staging?
Server fps over the last 48 hours averaged 168; the lowest was 108. Buildings, deployables and all the rest of the world pushed its entity count as high as 24,268. Memory use peaked at 3,701 MB. Players feel a rising entity count and low fps as lag.
Is Drift Staging up, and how good is its uptime?
Drift Staging is up and online at the moment. Its reported uptime suggests a restart roughly 5 days 20 hours ago. 99% is the uptime for the last 7 full days, up for 167 of 168 hours. It was first seen by Rust Wipe Tracker on 4 October 2026.
On what Rust version does Drift Staging operate?
On Linux, Drift Staging runs Rust network protocol 2635 and build 167781. To join, your game must be on the same protocol; Steam handles that update for you.
Map resets
What should you expect from wipe day on Drift Staging?
4 players is the average peak across its recent wipes. After 0 hours the latest wipe's crowd hit its peak. The crowd stayed above half that peak until the next wipe in 0% of recent wipes. By day 1 it had fallen below half where the crowd did not hold.
On what schedule does Drift Staging reset its map?
No next wipe can be predicted for Drift Staging, which wipes at irregular times. Next force wipe: Thursday 5 November at 19:00 UTC, when all Rust servers wipe together, once a month. The world it is running was made 14 days 21 hours.
Tags and filters
Where does Drift Staging appear in Rust Wipe Tracker lists and filters?
You will find Drift Staging on the following Rust Wipe Tracker lists: Modded Rust servers. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What is the meaning of the server tags on Drift Staging?
The game's server browser picks up these Drift Staging tags: gmrust (Game mode): Survival in standard Rust; mp40 (Max players): It holds 40 slots; ts8 (Group limit): Team limit: 8, the standard default; v2635 (Protocol): To join, your game must match protocol 2635; cs167781 (Build): It runs game build 167781; ptrak (Networking): RakNet handles networking, as standard for the game; $r? (Region code): No region code is set; ^o (Oxide): Oxide (uMod), a plugin framework, is installed here; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing. Players now, the queue and the world's creation time sit at the top of this page and come from the tags as well.
How to join
How do you connect to Drift Staging?
Through this page's Launch Rust, Rust opens in Steam and connects you; otherwise open the console with F1 in Rust and enter client.connect 203.16.163.8:27387.