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Network live 11,887 servers online 99,467 players aboard 406 wiped in the last 3 hours Every time in UK time and UTC · refreshed every five minutes
Rust Wipe TrackerRust wipes, tracked like parcels
Tracking details

Local PVE | Closed test

Offline 203.23.178.51:28015 checked 10d ago

moddedoxidepve
Tracking number · connect
Wipe progress · wiped 10d ago
  1. Wipedunder 6 hours
  2. Fillingthe first day
  3. Peakthe first days
  4. Settledlater on
  5. Due againnext wipe close
Next wipe · ETA –too few wipes seen yet
0/ 4 players now 0% full
07-day averagepeak –
#15,308ranktop 70%
10d agolast wipeno schedule published
–next wipetoo few wipes seen yet
Delivery history

Players, performance and rank

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k21 Sep25 Sep13 Oct17 Oct22 Oct26 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

6.8 daysusual gapbetween real wipes
0wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

Mon 19 OctMon 12 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

every wipe as a delivery, newest first
  1. Mon 19 Oct, 10:24 UTC 11:24 UK · 10d ago
    Wipe delivered
    Peak
    0
    Crowd
    –
    Lasted
    running
    Players before
    1
  2. Mon 12 Oct, 14:41 UTC 15:41 UK · 17d ago
    Wipe delivered
    Peak
    1
    Crowd
    –
    Lasted
    6.8 days
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar parcels

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. [US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoNA · no group limit · biweekly · 254 on average 172 / 2000
  2. [EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoEU · no group limit · biweekly · 244 on average 315 / 2000
  3. Chrayntopia ♡ ︎PvE | RP | PvPNA · groups of 8+ · biweekly · 107 on average 60 / 200
  4. 【炮炮PVE启蒙】纯净|特色|突袭|技能EA · groups of 16+ · biweekly · 59 on average 51 / 200
  5. [PvE] Relic | No Killing | No Raiding | No Decay | Noob Friendlgroups of 30+ · monthly · 54 on average 40 / 300
  6. TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 16.10EU · groups of 30+ · biweekly · 49 on average 90 / 100
Help desk

Quick answers

From the figures on this page.

Player activity

What is the ranking of Local PVE | Closed test against other Rust servers?

Over the past seven days, Local PVE | Closed test has climbed to #15,308 for player hours, putting it in the top 70% of all ranked servers.

Is Local PVE | Closed test busy at the moment?

At the moment Local PVE | Closed test is offline, having last been seen 10 days 5 hours ago.

Rules and settings

What is the current map on Local PVE | Closed test?

The map on Local PVE | Closed test is procedural, produced by the game.

What are the rules on Local PVE | Closed test, and what settings does it run?

No gather rate appears in the name of Local PVE | Closed test. The game's default applies: 8 players to a group at most. You get pve here, fighting between players is off. The server browser lists it as Modded, because plugins or settings alter the game. Plugins come from Oxide. VAC, Valve's anti-cheat, is switched on.

Server details

In which region is Local PVE | Closed test based?

There is no region published for Local PVE | Closed test. Rust Wipe Tracker takes the location a server states and shows it, without looking up where the machine actually stands. You will find it at 203.23.178.51:28015.

How reliable is Local PVE | Closed test, and is it currently online?

Local PVE | Closed test is offline at the moment, with the last sighting 10 days 5 hours ago. 0% is the uptime for the last 7 full days, up for 0 of 168 hours. The first sighting of it by Rust Wipe Tracker came on 21 September 2026.

On what Rust version does Local PVE | Closed test operate?

The version on Local PVE | Closed test is Rust network protocol 2634 and build 167781, running on Windows. To join, your game must be on the same protocol; Steam handles that update for you.

Wipe schedule

What happens on Local PVE | Closed test when wipe day arrives?

At their busiest, its recent wipes drew an average of 0 players. 0 hours after the latest wipe, the crowd reached its peak.

How often does Local PVE | Closed test wipe, and at what times?

There are too few of Local PVE | Closed test's wipes on record so far to show its rhythm. The monthly force wipe takes every Rust server with it, and Thursday 5 November at 19:00 UTC is the next one. The world it is running was made 10 days 6 hours.

Tags and listings

Where does Local PVE | Closed test appear in Rust Wipe Tracker lists and filters?

These Rust Wipe Tracker lists take Local PVE | Closed test: Modded Rust servers and Best Rust PvE servers. These are the filters that bring it up on the server list: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

How should you read the tags on Local PVE | Closed test?

The game's server browser picks up these Local PVE | Closed test tags: gmrust (Game mode): Standard Rust survival is the game mode here; mp4 (Max players): Slot count: 4; ts8 (Group limit): Team limit: 8, the standard default; v2634 (Protocol): Protocol 2634 is required; a different version can't join; cs167781 (Build): It runs game build 167781; ptrak (Networking): Standard network layer here: RakNet; $r? (Region code): No region code is set; ^p (PvE): The world provides the danger, not other players; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. The top of this page also carries its current players and queue, plus when its world was made, all read from the tags.

Connecting

What is the process to join Local PVE | Closed test?

Use Launch Rust on this page to join, which opens Rust through Steam and connects you, or start Rust, press F1 and enter client.connect 203.23.178.51:28015.

Server tags

what each one means

Published as mp4,ptrak,$r?,v2634,^p,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Standard Rust survival is the game mode here.
mp4
Max players Slot count: 4.
ts8
Group limit Team limit: 8, the standard default.
v2634
Protocol Protocol 2634 is required; a different version can't join.
cs167781
Build It runs game build 167781.
ptrak
Networking Standard network layer here: RakNet.
$r?
Region code No region code is set.

Gameplay

^p
PvE The world provides the danger, not other players.

Mods and access

^o
Oxide The plugin framework here is Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it's listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.