IKS[211 Devblog]
Offline 203.23.179.160:27015 checked 15d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 64% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- ShockRust | Blue | NoLimit 183 / 500
- МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 127 / 100
- RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 182 / 225
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 85 / 700
- RustSpain.com | EU Main 343 / 200
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 246 / 700
Quick answers
From the figures on this page.
Player count
What is the ranking of IKS[211 Devblog] against other Rust servers?
Over the past seven days, IKS[211 Devblog] has climbed to #13,811 for player hours, putting it in the top 64% of all ranked servers.
What is the current population on IKS[211 Devblog]?
At the moment IKS[211 Devblog] is offline, having last been seen 15 days 20 hours ago.
Rules and settings
Which settings and rules apply on IKS[211 Devblog]?
No gather rate appears in the name of IKS[211 Devblog]. No group limit is published. survival is the mode, gather, build and raid, as the standard game goes. Raiding and PvP are both on. Plugins or settings alter the game on this one, which sits under Modded in the server browser. VAC, Valve's anti-cheat, is switched off.
Operator and location
What location does IKS[211 Devblog] run from?
There is no region published for IKS[211 Devblog]. Rust Wipe Tracker takes the location a server states and shows it, without looking up where the machine actually stands. The address to connect to is 203.23.179.160:27015.
What is the uptime of IKS[211 Devblog], and is it online?
IKS[211 Devblog] is offline at the moment, with the last sighting 15 days 20 hours ago. It was up 0 of 168 hours over the last 7 full days, 0% of the time. 13 October 2026 is when Rust Wipe Tracker first recorded it.
What Rust version is IKS[211 Devblog] using?
Rust network protocol 2164 on Windows is what IKS[211 Devblog] runs. To join, your game must be on the same protocol; Steam handles that update for you.
Wipe times
When does IKS[211 Devblog] wipe? What schedule does it follow?
There are too few of IKS[211 Devblog]'s wipes on record so far to show its rhythm. The monthly force wipe takes every Rust server with it, and Thursday 5 November at 19:00 UTC is the next one. You are playing a world created 16 days 17 hours.
Tags and filters
Where does IKS[211 Devblog] appear in Rust Wipe Tracker lists and filters?
The Rust Wipe Tracker lists that include IKS[211 Devblog] are: Modded Rust servers. On the server list, apply Type: Modded and it appears.
What is the meaning of the server tags on IKS[211 Devblog]?
mp10 (Max players): Slot count: 10; v2164 (Protocol): Protocol 2164 is required; a different version can't join; oxide (Oxide): It uses Oxide (uMod) for plugins; modded (Modded): Plugins or settings alter the game, so it's listed under Modded; hb68d7370 (Custom tag): This isn't a standard Rust tag; it comes from the owner or a plugin; stok (Custom tag): This isn't a standard Rust tag; it comes from the owner or a plugin are the tags IKS[211 Devblog] publishes, and the server browser takes them as read. Players now, the queue and the world's creation time sit at the top of this page and come from the tags as well.
Connecting
What steps do you take to join IKS[211 Devblog]?
Through this page's Launch Rust, Rust opens in Steam and connects you; otherwise open the console with F1 in Rust and enter client.connect 203.23.179.160:27015.