Rust Privado [Tailscale]
Offline 204.194.118.243:28015 checked 24d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Rusty Moose |EU Mondays| 470 / 575
- Rustoria.co - EU East Long 440 / 475
- Rusty Moose |EU Main| 984 / 250
- Rustafied.com - EU Friday 62 / 100
- Rustoria.co - EU Main 983 / 250
- Rustoria.co - US Main 23 / 250
Quick answers
From the figures on this page.
Player activity
What is the ranking of Rust Privado [Tailscale] against other Rust servers?
Over the past seven days, Rust Privado [Tailscale] has climbed to #15,975 for player hours, putting it in the top 71% of all ranked servers.
Is Rust Privado [Tailscale] busy at the moment?
At the moment Rust Privado [Tailscale] is offline, having last been seen 24 days 16 hours ago.
Map and rules
Which map is active on Rust Privado [Tailscale]?
The map on Rust Privado [Tailscale] is procedural, produced by the game.
What settings and rules should you know for Rust Privado [Tailscale]?
The name of Rust Privado [Tailscale] gives no gather rate. The game's default applies: 8 players to a group at most. survival is the mode, the usual game: build, gather, raid. Raiding and PvP are both on. You will find it listed under Community in the server browser: it is a community server. VAC, Valve's anti-cheat, is switched off.
About the server
In which region is Rust Privado [Tailscale] based?
You will find no region published by Rust Privado [Tailscale]. Rust Wipe Tracker takes the location a server states and shows it, without looking up where the machine actually stands. You will find it at 204.194.118.243:28015.
How reliable is Rust Privado [Tailscale], and is it currently online?
Offline for now: Rust Privado [Tailscale] was last seen 24 days 16 hours ago. 0% is the uptime for the last 7 full days, up for 0 of 168 hours. It was first seen by Rust Wipe Tracker on 4 October 2026.
What Rust version is Rust Privado [Tailscale] using?
Rust network protocol 2634 and build 166652 on Windows is what Rust Privado [Tailscale] runs. The same protocol is required to join, and Steam takes care of updating it.
Wipe schedule
When does Rust Privado [Tailscale] wipe? What schedule does it follow?
There are too few of Rust Privado [Tailscale]'s wipes on record so far to show its rhythm. The monthly force wipe takes every Rust server with it, and Thursday 5 November at 19:00 UTC is the next one. 24 days 16 hours have passed since this world was made.
Tags and filters
Where does Rust Privado [Tailscale] appear in Rust Wipe Tracker lists and filters?
You will find Rust Privado [Tailscale] on the following Rust Wipe Tracker lists: Rust community servers, unmodded. You will find it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What is the meaning of the server tags on Rust Privado [Tailscale]?
Read off the game's server browser, the tags for Rust Privado [Tailscale] are: gmrust (Game mode): Survival in standard Rust; mp10 (Max players): It holds 10 slots; ts8 (Group limit): Team limit: 8, the standard default; v2634 (Protocol): To join, your game must match protocol 2634; cs166652 (Build): It runs game build 166652; ptrak (Networking): Standard network layer here: RakNet; $r? (Region code): No region code is set. Players now, the queue and the world's creation time sit at the top of this page and come from the tags as well.
Getting started
How do you connect to Rust Privado [Tailscale]?
Through this page's Launch Rust, Rust opens in Steam and connects you; otherwise open the console with F1 in Rust and enter client.connect 204.194.118.243:28015.