pllm-test-1
Offline 205.196.144.26:28115 checked 5d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- ShockRust | Blue | NoLimit 163 / 500
- МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 132 / 100
- RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 184 / 225
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 75 / 700
- RustSpain.com | EU Main 16 / 200
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 22 / 1000
Quick answers
From the figures on this page.
Player activity
What is the ranking of pllm-test-1 against other Rust servers?
A seven-day player-hours count places pllm-test-1 at #15,318: the top 69% of every ranked server.
What is the current population on pllm-test-1?
The last sighting of pllm-test-1 was 5 days 19 hours ago; it is offline right now. Averaged over the past week: 0 players.
Rules and settings
Which map is active on pllm-test-1?
The map on pllm-test-1 is procedural, produced by the game.
What are the rules on pllm-test-1, and what settings does it run?
No gather rate appears in the name of pllm-test-1. Up to 8 players can join a group, the default for the game. It runs survival, gather, build and raid, as the standard game goes. You can raid and fight other players. Plugins or settings alter the game on this one, which sits under Modded in the server browser. Carbon supplies the plugins. The VAC anti-cheat from Valve is enabled.
Server details
In which region is pllm-test-1 based?
There is no region published for pllm-test-1. Rust Wipe Tracker takes the location a server states and shows it, without looking up where the machine actually stands. 205.196.144.26:28115 is its address.
Is pllm-test-1 up, and how good is its uptime?
The current status for pllm-test-1 is offline, last seen 5 days 19 hours ago. It was up 0 of 120 hours over the last 5 full days, 0% of the time. The first sighting of it by Rust Wipe Tracker came on 23 October 2026.
On what Rust version does pllm-test-1 operate?
Rust network protocol 2635 and build 168909 on Linux is what pllm-test-1 runs. The same protocol is required to join, and Steam takes care of updating it.
Map resets
On what schedule does pllm-test-1 reset its map?
To tell its rhythm we would need more of pllm-test-1's wipes on record; there are too few yet. The monthly force wipe, when every Rust server starts a new world, falls next on Thursday 5 November at 19:00 UTC. You are playing a world created 5 days 20 hours.
Server tags
Where does pllm-test-1 appear across the Rust Wipe Tracker lists and filters?
These Rust Wipe Tracker lists take pllm-test-1: Modded Rust servers. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.
How should you read the tags on pllm-test-1?
Read off the game's server browser, the tags for pllm-test-1 are: gmrust (Game mode): The game mode is standard Rust survival; mp4 (Max players): Slot count: 4; ts8 (Group limit): The game default caps teams at 8; v2635 (Protocol): Protocol 2635 is required; a different version can't join; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet handles networking, as standard for the game; $r? (Region code): The region code is unset; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing; ^y (Carbon): The plugin framework here is Carbon. The top of this page also carries its current players and queue, plus when its world was made, all read from the tags.
Getting started
How do you connect to pllm-test-1?
Enter client.connect 205.196.144.26:28115 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.