pllm-test-3
Offline 205.196.144.26:28315 checked 6d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 68% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
every wipe as a delivery, newest first-
Fri 23 Oct, 16:50 UTC 17:50 UK · 6d agoWipe delivered
- Peak
- 0
- Crowd
- –
- Lasted
- running
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- ShockRust | Blue | NoLimit 54 / 500
- МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 126 / 100
- RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 98 / 225
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 34 / 700
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 96 / 700
- RustSpain.com | EU Main 334 / 350
Quick answers
From the figures on this page.
Player activity
Where does pllm-test-3 place among Rust servers?
A seven-day player-hours count places pllm-test-3 at #15,268: the top 68% of every ranked server.
Is pllm-test-3 busy at the moment?
At the moment pllm-test-3 is offline, having last been seen 6 days 4 hours ago. Averaged over the past week: 0 players.
Server rules
Which map is active on pllm-test-3?
A procedural map, generated by the game, is what pllm-test-3 runs.
What settings and rules should you know for pllm-test-3?
The name of pllm-test-3 gives no gather rate. 8 players is the group limit, since the game's default applies. It runs survival, gather, build and raid, as the standard game goes. Fighting and raiding between players is allowed. Because plugins or settings change the game, it is filed under Modded in the server browser. The plugins run on Carbon. VAC, the anti-cheat from Valve, is active.
Server details
What location does pllm-test-3 run from?
You will find no region published by pllm-test-3. Rust Wipe Tracker takes the location a server states and shows it, without looking up where the machine actually stands. The address to connect to is 205.196.144.26:28315.
What is the uptime of pllm-test-3, and is it online?
Offline for now: pllm-test-3 was last seen 6 days 4 hours ago. 0% is the uptime for the last 5 full days, up for 0 of 120 hours. It was first seen by Rust Wipe Tracker on 23 October 2026.
On what Rust version does pllm-test-3 operate?
Rust network protocol 2635 and build 168909 on Linux is what pllm-test-3 runs. Steam keeps your game updated; it has to be on the same protocol to join.
Map resets
What happens on pllm-test-3 when wipe day arrives?
At their busiest, its recent wipes drew an average of 0 players. 0 hours after the latest wipe, the crowd reached its peak.
On what schedule does pllm-test-3 reset its map?
There are too few of pllm-test-3's wipes on record so far to show its rhythm. Next force wipe: Thursday 5 November at 19:00 UTC, when all Rust servers wipe together, once a month. You are playing a world created 6 days 5 hours.
Tags and filters
Where does pllm-test-3 appear across the Rust Wipe Tracker lists and filters?
The Rust Wipe Tracker lists that include pllm-test-3 are: Modded Rust servers. These are the filters that bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.
How should you read the tags on pllm-test-3?
gmrust (Game mode): Survival in standard Rust; mp4 (Max players): It holds 4 slots; ts8 (Group limit): The game default caps teams at 8; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet handles networking, as standard for the game; $r? (Region code): A region code isn't set; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing; ^y (Carbon): It uses Carbon for plugins are the tags pllm-test-3 publishes, and the server browser takes them as read. Players now, the queue and the world's creation time sit at the top of this page and come from the tags as well.
Connecting
What is the process to join pllm-test-3?
Enter client.connect 205.196.144.26:28315 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.