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Network live 11,801 servers online 69,381 players aboard 186 wiped in the last 3 hours Every time in UK time and UTC · refreshed every five minutes
Rust Wipe TrackerRust wipes, tracked like parcels
Tracking details

PMA Network

Online NA 207.174.43.172:28015 checked 14m ago

vanillamoddedcarbon
Tracking number · connect
Wipe progress · wiped 26d ago
  1. Wipedunder 6 hours
  2. Fillingthe first day
  3. Peakthe first days
  4. Settledlater on
  5. Due againnext wipe close
Next wipe · ETA –too few wipes seen yet
0/ 100 players now 0% full
07-day averagepeak –
#15,326ranktop 69% · #1505 in NA
26d agolast wipeno schedule published
–next wipetoo few wipes seen yet
Delivery history

Players, performance and rank

Players

AveragePeak
0123414:0023:0008:0016:0002:0011:00

Hourly average and peak, UTC.

Server performance

010020030040014:0023:0008:0016:0002:0011:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 30 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k29 Sep5 Oct11 Oct17 Oct23 Oct29 Oct

Top 69% of all ranked servers, top 81% in NA. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

0wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

every wipe as a delivery, newest first
  1. Fri 2 Oct, 18:21 UTC 19:21 UK · 26d ago
    Wipe delivered
    Peak
    0
    Crowd
    –
    Lasted
    running
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar parcels

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. Friendly Seattle: No KOS | Chill | Noob FriendlyNA · groups of 8+ · biweekly · 42 on average 17 / 100
  2. [US] Enardo - Random Farming - Small One Grid | OneGridNA · groups of 8+ · 29 on average 3 / 50
  3. [NA] Willjum's Solo Only | Thursday WipesNA · groups of 8+ · weekly · 27 on average 2 / 100
  4. Rust Degens - US Vanilla | FridaysNA · groups of 8+ · weekly · 15 on average 5 / 150
  5. [NA] Willjum's Casual Solo/Duo MonthlyNA · groups of 8+ · monthly · 14 on average 1 / 175
  6. Hempville 420 No Kos Low Decay / Limited PvPNA · groups of 8+ · monthly · 7 on average 1 / 90
Help desk

Quick answers

From the figures on this page.

Player count

What is the ranking of PMA Network against other Rust servers?

Ranked #15,326 on player hours over the last seven days, PMA Network is #1,505 in North America and in the top 69% of all ranked servers.

Is PMA Network busy at the moment?

Checking now: 0 players on 100 slots at PMA Network. For the last seven days the average player count was 0.

Server rules

On what map does PMA Network take place?

Generated by the game with seed 1234, the procedural map on PMA Network is size 3,000. You can see the map on RustMaps from this page, since one size and seed give one map.

What settings and rules should you know for PMA Network?

You will not find a gather rate in the name of PMA Network. Up to 8 players can join a group, the default for the game. You get survival here, the usual game: build, gather, raid. Raiding and PvP are both on. The server browser lists it as Modded, because plugins or settings alter the game. Carbon supplies the plugins. The vanilla label is one it applies to itself: played as Facepunch ships it, with rates, kits and rules unchanged. VAC, Valve's anti-cheat, is switched on.

Server details

In which region is PMA Network based?

Its NA tag puts PMA Network in North America. Rust Wipe Tracker takes the location a server states and shows it, without looking up where the machine actually stands. You will find it at 207.174.43.172:28015.

Does PMA Network perform well?

Averaged over the last 48 hours, server fps was 239, with a low of 231. Buildings, deployables and all the rest of the world pushed its entity count as high as 44,122. Memory use peaked at 2,853 MB. What players call lag is the mix of low fps and an entity count that keeps climbing.

How reliable is PMA Network, and is it currently online?

Right now, PMA Network is online. The uptime it reports puts its last restart at about 6 days 2 hours ago. 99% is the uptime for the last 7 full days, up for 167 of 168 hours. It was first seen by Rust Wipe Tracker on 29 September 2026.

On what Rust version does PMA Network operate?

The version on PMA Network is Rust network protocol 2635 and build 168909, running on Linux. To join, your game must be on the same protocol; Steam handles that update for you.

Wipe schedule

What happens on PMA Network when wipe day arrives?

0 players is the average peak across its recent wipes. On the latest wipe, 0 hours passed before the crowd peaked.

How often does PMA Network wipe, and at what times?

To tell its rhythm we would need more of PMA Network's wipes on record; there are too few yet. The monthly force wipe takes every Rust server with it, and Thursday 5 November at 19:00 UTC is the next one. You are playing a world created 26 days 18 hours.

Tags and filters

Where does PMA Network appear in Rust Wipe Tracker lists and filters?

The Rust Wipe Tracker lists that include PMA Network are: Modded Rust servers and North America Rust servers. These are the filters that bring it up on the server list: Region: North America; Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more.

How should you read the tags on PMA Network?

gmvanilla (Game mode): Vanilla survival gameplay; mp100 (Max players): It holds 100 slots; ts8 (Group limit): 8 per team, which is the default; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): The region code is unset; ^v (Vanilla): Played as Facepunch ships it, with rates, kits and rules unchanged; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): Carbon, a plugin framework, is installed here; NA (North America): In the server browser it appears under North America are the tags PMA Network publishes, and the server browser takes them as read. You will find its live player count, its queue and its world's age in the tags, shown at the top of this page.

How to join

How do you connect to PMA Network?

Use Launch Rust on this page to join, which opens Rust through Steam and connects you, or start Rust, press F1 and enter client.connect 207.174.43.172:28015. https://pma.network is its website.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,^z,^y,^v,NA,gmvanilla,cs168909,ts8

Game

gmvanilla
Game mode Vanilla survival gameplay.
mp100
Max players It holds 100 slots.
ts8
Group limit 8 per team, which is the default.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, Rust's standard.
$r?
Region code The region code is unset.

Difficulty

^v
Vanilla Played as Facepunch ships it, with rates, kits and rules unchanged.

Mods and access

^z
Modded Plugins or settings alter the game, so it's listed under Modded.
^y
Carbon Carbon, a plugin framework, is installed here.

Region

NA
North America In the server browser it appears under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.