Freddies Hell Re-Run
Online 208.52.146.13:10015 checked 14m ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 21 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC · 19:00 UK, in 7d 5h.
The force wipe · high confidenceComing wipes
- 7d 5hThu 5 Nov, 19:00 UTC19:00 UKFW
- 35d 5hThu 3 Dec, 19:00 UTC19:00 UKFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 25 hours in.
Wipes
every wipe as a delivery, newest first-
Thu 5 Nov, 19:00 UTC FW19:00 UK · in 7d 5hNext wipe expected · the force wipe
-
Sat 3 Oct, 15:49 UTC 16:49 UK · 25d agoWipe delivered
- Peak
- 3
- Crowd
- –
- Lasted
- running
- Players before
- 2
-
Thu 24 Sep, 20:31 UTC 21:31 UK · 34d agoWipe delivered
- Peak
- 4
- Crowd
- –
- Lasted
- 8.8 days
- Players before
- 2
-
Wed 23 Sep, 16:15 UTC 17:15 UK · 35d agoWipe delivered
- Peak
- 4
- Crowd
- –
- Lasted
- 1.2 days
- Players before
- 1
-
Tue 22 Sep, 00:15 UTC 01:15 UK · 37d agoWipe delivered
- Peak
- 3
- Crowd
- –
- Lasted
- 1.7 days
- Players before
- 3
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 75 / 700
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 27 / 1000
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 251 / 700
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|МОСКОВСКИЙ 26.10 107 / 1000
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 22.10 16 / 1000
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЙСКИЙ 28.10 404 / 1000
Quick answers
From the figures on this page.
Player count
How does Freddies Hell Re-Run compare with other Rust servers in the rankings?
In the top 69% of all ranked servers sits Freddies Hell Re-Run, at #15,326 on hours played over seven days.
How many players are on Freddies Hell Re-Run right now?
At the moment 0 players are on Freddies Hell Re-Run, which has 20 slots. Averaged over the past week: 0 players.
Map and rules
Which map is active on Freddies Hell Re-Run?
Generated by the game with seed 1, the procedural map on Freddies Hell Re-Run is size 3,300. Size and seed match means the map matches, so you can view it on RustMaps from this page.
Which settings and rules apply on Freddies Hell Re-Run?
You will not find a gather rate in the name of Freddies Hell Re-Run. 8 players is the group limit, since the game's default applies. You get survival here, gather and build and raid: the standard game. Fighting and raiding between players is allowed. Plugins or settings alter the game on this one, which sits under Modded in the server browser. Plugins come from Oxide. Vanilla is the label it uses for itself: no altered rates, kits or rules: the game as shipped by Facepunch. VAC, the anti-cheat from Valve, is active.
About the server
What location does Freddies Hell Re-Run run from?
No region is published by Freddies Hell Re-Run. Rust Wipe Tracker takes the location a server states and shows it, without looking up where the machine actually stands. You will find it at 208.52.146.13:10015.
Does Freddies Hell Re-Run perform well?
The 48-hour average for server fps stands at 112, never dipping below 83. Buildings, deployables and all the rest of the world pushed its entity count as high as 57,673. Memory use peaked at 3,846 MB. Players feel a rising entity count and low fps as lag.
Is Freddies Hell Re-Run up, and how good is its uptime?
Right now, Freddies Hell Re-Run is online. Its reported uptime suggests a restart roughly 43 hours ago. It was up 167 of 168 hours over the last 7 full days, 99% of the time. 21 September 2026 is when Rust Wipe Tracker first recorded it.
What Rust version is Freddies Hell Re-Run using?
Rust network protocol 2634 and build 167398 on Linux is what Freddies Hell Re-Run runs. Steam keeps your game updated; it has to be on the same protocol to join.
Wipe times
What should you expect from wipe day on Freddies Hell Re-Run?
At their busiest, its recent wipes drew an average of 4 players. On the latest wipe, 25 hours passed before the crowd peaked.
On what schedule does Freddies Hell Re-Run reset its map?
Freddies Hell Re-Run wipes with the force wipe and at no other time, once a month. On Thursday 5 November at 19:00 UTC comes its next wipe, the force wipe that every Rust server shares. The world it is running was made 25 days 21 hours. Its tags carry a monthly wipe schedule.
Tags and filters
Where does Freddies Hell Re-Run appear in Rust Wipe Tracker lists and filters?
You will find Freddies Hell Re-Run on the following Rust Wipe Tracker lists: Modded Rust servers. You will find it under these filters on the server list: Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
How should you read the tags on Freddies Hell Re-Run?
Read off the game's server browser, the tags for Freddies Hell Re-Run are: gmrust (Game mode): Survival in standard Rust; mp20 (Max players): Slot count: 20; ts8 (Group limit): 8 per team, which is the default; v2634 (Protocol): Protocol 2634 is required; a different version can't join; cs167398 (Build): The game build is 167398; ptrak (Networking): Standard network layer here: RakNet; $r? (Region code): The region code is unset; ^m (Monthly): Monthly wipes, timed to Facepunch's force wipe; ^v (Vanilla): No altered rates, kits or rules: the game as shipped by Facepunch; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings, hence the Modded listing. The top of this page also carries its current players and queue, plus when its world was made, all read from the tags.
Connecting
What is the process to join Freddies Hell Re-Run?
Enter client.connect 208.52.146.13:10015 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.