[GNG] Development Server | Staging & Plugin Testing
Online 208.73.203.30:7781 checked 10m ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 68% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 11 hours in.
Wipes
every wipe as a delivery, newest first-
Wed 30 Sep, 18:35 UTC 19:35 UK · 29d agoWipe delivered
- Peak
- 3
- Crowd
- –
- Lasted
- running
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- ShockRust | Blue | NoLimit 76 / 500
- МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 130 / 100
- RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 123 / 225
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 43 / 700
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 133 / 700
- RustSpain.com | EU Main 347 / 350
Quick answers
From the figures on this page.
Population
How does [GNG] Development Server | Staging & Plugin Testing compare with other Rust servers in the rankings?
Over the past seven days, [GNG] Development Server | Staging & Plugin Testing has climbed to #15,269 for player hours, putting it in the top 68% of all ranked servers.
Is [GNG] Development Server | Staging & Plugin Testing busy at the moment?
The current count is 0 players on 2 slots for [GNG] Development Server | Staging & Plugin Testing. Averaged over the past week: 0 players.
Rules and settings
What is the current map on [GNG] Development Server | Staging & Plugin Testing?
The game generates the procedural map on [GNG] Development Server | Staging & Plugin Testing at size 3,000 with seed 1337. You can see the map on RustMaps from this page, since one size and seed give one map.
Which settings and rules apply on [GNG] Development Server | Staging & Plugin Testing?
No gather rate appears in the name of [GNG] Development Server | Staging & Plugin Testing. Up to 8 players can join a group, the default for the game. survival is the mode, gather, build and raid, as the standard game goes. You can raid and fight other players. Because plugins or settings change the game, it is filed under Modded in the server browser. The plugins run on Oxide. VAC, the anti-cheat from Valve, is active.
Operator and location
What location does [GNG] Development Server | Staging & Plugin Testing run from?
No region is published by [GNG] Development Server | Staging & Plugin Testing. The location shown on Rust Wipe Tracker is the one a server gives; where the machine stands is not looked up. 208.73.203.30:7781 is its address.
How smoothly does [GNG] Development Server | Staging & Plugin Testing run?
Averaged over the last 48 hours, server fps was 204, with a low of 186. The world held as many as 47,230 entities: buildings, deployables and the rest. Memory use peaked at 4,350 MB. Players feel a rising entity count and low fps as lag.
Is [GNG] Development Server | Staging & Plugin Testing up, and how good is its uptime?
[GNG] Development Server | Staging & Plugin Testing is up and online at the moment. About 10 days 7 hours ago is when it last restarted, judged by the uptime it gives. 99% is the uptime for the last 7 full days, up for 167 of 168 hours. It was first seen by Rust Wipe Tracker on 13 September 2026.
On what Rust version does [GNG] Development Server | Staging & Plugin Testing operate?
The version on [GNG] Development Server | Staging & Plugin Testing is Rust network protocol 2634 and build 166406, running on Windows. The same protocol is required to join, and Steam takes care of updating it.
Map resets
How does [GNG] Development Server | Staging & Plugin Testing handle its wipe days?
3 players is the average peak across its recent wipes. 11 hours after the latest wipe, the crowd reached its peak.
On what schedule does [GNG] Development Server | Staging & Plugin Testing reset its map?
Its rhythm cannot yet be told: too few of [GNG] Development Server | Staging & Plugin Testing's wipes are on record. The monthly force wipe, when every Rust server starts a new world, falls next on Thursday 5 November at 19:00 UTC. The world it is running was made 29 days 2 hours.
Tags and listings
On Rust Wipe Tracker, which lists and filters is [GNG] Development Server | Staging & Plugin Testing part of?
These Rust Wipe Tracker lists take [GNG] Development Server | Staging & Plugin Testing: Modded Rust servers. On the server list, apply Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more and it appears.
What is the meaning of the server tags on [GNG] Development Server | Staging & Plugin Testing?
Read off the game's server browser, the tags for [GNG] Development Server | Staging & Plugin Testing are: gmrust (Game mode): Survival in standard Rust; mp2 (Max players): It holds 2 slots; ts8 (Group limit): The game default caps teams at 8; v2634 (Protocol): Protocol 2634 is required; a different version can't join; cs166406 (Build): Build number: 166406; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): A region code isn't set; ^o (Oxide): It uses Oxide (uMod) for plugins; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing. The top of this page also carries its current players and queue, plus when its world was made, all read from the tags.
How to join
How do you connect to [GNG] Development Server | Staging & Plugin Testing?
Enter client.connect 208.73.203.30:7781 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you. You will find its website at https://www.greatnorthgaming.com.
