osmium dev p1 (local)
Offline 208.88.69.27:28600 checked 18d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Rusty Moose |EU Mondays| 261 / 275
- Rustoria.co - EU Main 21 / 250
- Rusty Moose |EU Main| 17 / 250
- Rustoria.co - EU East Long 162 / 200
- Rustoria.co - EU East Medium 81 / 200
- Rustafied.com - EU Friday 10 / 100
Quick answers
From the figures on this page.
Player activity
What is the ranking of osmium dev p1 (local) against other Rust servers?
Over the past seven days, osmium dev p1 (local) has climbed to #15,869 for player hours, putting it in the top 72% of all ranked servers.
How many players are on osmium dev p1 (local) right now?
The last sighting of osmium dev p1 (local) was 18 days 15 hours ago; it is offline right now.
Map and rules
On what map does osmium dev p1 (local) take place?
A procedural map, generated by the game, is what osmium dev p1 (local) runs.
What are the rules on osmium dev p1 (local), and what settings does it run?
You will not find a gather rate in the name of osmium dev p1 (local). The game's default applies: 8 players to a group at most. You get survival here, gather and build and raid: the standard game. You can raid and fight other players. It appears in the server browser under Community, being a community server. VAC, Valve's anti-cheat, is switched on.
About the server
What is the location of osmium dev p1 (local)?
There is no region published for osmium dev p1 (local). A server tells Rust Wipe Tracker where it is, and that is what is shown; the machine's real location is not checked. The address to connect to is 208.88.69.27:28600.
Is osmium dev p1 (local) up, and how good is its uptime?
osmium dev p1 (local) is offline at the moment, with the last sighting 18 days 15 hours ago. 0% is the uptime for the last 7 full days, up for 0 of 168 hours. It was first seen by Rust Wipe Tracker on 9 October 2026.
On what Rust version does osmium dev p1 (local) operate?
Rust network protocol 2634 and build 167231 on Linux is what osmium dev p1 (local) runs. The same protocol is required to join, and Steam takes care of updating it.
Wipe schedule
When does osmium dev p1 (local) wipe? What schedule does it follow?
Its rhythm cannot yet be told: too few of osmium dev p1 (local)'s wipes are on record. The monthly force wipe takes every Rust server with it, and Thursday 5 November at 19:00 UTC is the next one. The world it is running was made 18 days 15 hours.
Tags and filters
On Rust Wipe Tracker, which lists and filters is osmium dev p1 (local) part of?
The Rust Wipe Tracker lists that include osmium dev p1 (local) are: Rust community servers, unmodded. On the server list, apply Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more and it appears.
How should you read the tags on osmium dev p1 (local)?
Read off the game's server browser, the tags for osmium dev p1 (local) are: gmrust (Game mode): Standard Rust survival is the game mode here; mp4 (Max players): Slot count: 4; ts8 (Group limit): Team limit: 8, the standard default; v2634 (Protocol): To join, your game must match protocol 2634; cs167231 (Build): The game build is 167231; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): A region code isn't set. The top of this page also carries its current players and queue, plus when its world was made, all read from the tags.
How to join
How do you connect to osmium dev p1 (local)?
Enter client.connect 208.88.69.27:28600 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.