osmium dev hub (local)
Offline 208.88.69.27:28741 checked 10d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- ShockRust | Blue | NoLimit 183 / 500
- МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 127 / 100
- RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 182 / 225
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 85 / 700
- RustSpain.com | EU Main 343 / 200
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 246 / 700
Quick answers
From the figures on this page.
Population
What is the ranking of osmium dev hub (local) against other Rust servers?
Over the past seven days, osmium dev hub (local) has climbed to #15,297 for player hours, putting it in the top 69% of all ranked servers.
What is the current population on osmium dev hub (local)?
The last sighting of osmium dev hub (local) was 10 days 11 hours ago; it is offline right now.
Rules and settings
On what map does osmium dev hub (local) take place?
The map on osmium dev hub (local) is procedural, produced by the game.
Which settings and rules apply on osmium dev hub (local)?
The name of osmium dev hub (local) gives no gather rate. Up to 8 players can join a group, the default for the game. You get survival here, gather and build and raid: the standard game. Raiding and PvP are both on. Because plugins or settings change the game, it is filed under Modded in the server browser. Oxide supplies the plugins. VAC, Valve's anti-cheat, is switched on.
Server details
What is the location of osmium dev hub (local)?
There is no region published for osmium dev hub (local). Rust Wipe Tracker takes the location a server states and shows it, without looking up where the machine actually stands. 208.88.69.27:28741 is its address.
What is the uptime of osmium dev hub (local), and is it online?
Offline for now: osmium dev hub (local) was last seen 10 days 11 hours ago. It was up 0 of 168 hours over the last 7 full days, 0% of the time. 19 October 2026 is when Rust Wipe Tracker first recorded it.
What Rust version is osmium dev hub (local) using?
Rust network protocol 2634 and build 167231 on Linux is what osmium dev hub (local) runs. Steam keeps your game updated; it has to be on the same protocol to join.
Map resets
How often does osmium dev hub (local) wipe, and at what times?
Its rhythm cannot yet be told: too few of osmium dev hub (local)'s wipes are on record. The monthly force wipe, when every Rust server starts a new world, falls next on Thursday 5 November at 19:00 UTC. The world it is running was made 10 days 12 hours.
Server tags
Where does osmium dev hub (local) appear in Rust Wipe Tracker lists and filters?
These Rust Wipe Tracker lists take osmium dev hub (local): Modded Rust servers. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What is the meaning of the server tags on osmium dev hub (local)?
The game's server browser picks up these osmium dev hub (local) tags: gmrust (Game mode): Standard Rust survival is the game mode here; mp4 (Max players): It holds 4 slots; ts8 (Group limit): Team limit: 8, the standard default; v2634 (Protocol): To join, your game must match protocol 2634; cs167231 (Build): Build number: 167231; ptrak (Networking): RakNet handles networking, as standard for the game; $r? (Region code): The region code is unset; ^o (Oxide): It uses Oxide (uMod) for plugins; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. The top of this page also carries its current players and queue, plus when its world was made, all read from the tags.
How to join
How do you connect to osmium dev hub (local)?
Enter client.connect 208.88.69.27:28741 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.