osmium dev render-c (local)
Offline 208.88.69.27:28990 checked 21d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- ShockRust | Blue | NoLimit 183 / 500
- МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 127 / 100
- RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 182 / 225
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 85 / 700
- RustSpain.com | EU Main 343 / 200
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 246 / 700
Quick answers
From the figures on this page.
Player count
What is the ranking of osmium dev render-c (local) against other Rust servers?
In the top 72% of all ranked servers sits osmium dev render-c (local), at #15,848 on hours played over seven days.
How many players are on osmium dev render-c (local) right now?
At the moment osmium dev render-c (local) is offline, having last been seen 21 days 1 hours ago.
Rules and settings
On what map does osmium dev render-c (local) take place?
The map on osmium dev render-c (local) is procedural, produced by the game.
What are the rules on osmium dev render-c (local), and what settings does it run?
No gather rate appears in the name of osmium dev render-c (local). The game's default applies: 8 players to a group at most. You get survival here, gather, build and raid, as the standard game goes. You can raid and fight other players. Plugins or settings alter the game on this one, which sits under Modded in the server browser. The plugins run on Oxide. The VAC anti-cheat from Valve is enabled.
About the server
What is the location of osmium dev render-c (local)?
You will find no region published by osmium dev render-c (local). The location shown on Rust Wipe Tracker is the one a server gives; where the machine stands is not looked up. 208.88.69.27:28990 is its address.
Is osmium dev render-c (local) up, and how good is its uptime?
The current status for osmium dev render-c (local) is offline, last seen 21 days 1 hours ago. 0% is the uptime for the last 7 full days, up for 0 of 168 hours. The first sighting of it by Rust Wipe Tracker came on 8 October 2026.
What Rust version is osmium dev render-c (local) using?
The version on osmium dev render-c (local) is Rust network protocol 2634 and build 167231, running on Linux. The same protocol is required to join, and Steam takes care of updating it.
Map resets
How often does osmium dev render-c (local) wipe, and at what times?
To tell its rhythm we would need more of osmium dev render-c (local)'s wipes on record; there are too few yet. Next force wipe: Thursday 5 November at 19:00 UTC, when all Rust servers wipe together, once a month. You are playing a world created 21 days 1 hours.
Tags and listings
Where does osmium dev render-c (local) appear across the Rust Wipe Tracker lists and filters?
These Rust Wipe Tracker lists take osmium dev render-c (local): Modded Rust servers. On the server list, apply Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more and it appears.
How should you read the tags on osmium dev render-c (local)?
gmrust (Game mode): The game mode is standard Rust survival; mp4 (Max players): The server has 4 slots; ts8 (Group limit): Team limit: 8, the standard default; v2634 (Protocol): To join, your game must match protocol 2634; cs167231 (Build): The game build is 167231; ptrak (Networking): Standard network layer here: RakNet; $r? (Region code): A region code isn't set; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it's listed under Modded are the tags osmium dev render-c (local) publishes, and the server browser takes them as read. You will find its live player count, its queue and its world's age in the tags, shown at the top of this page.
Connecting
How do you connect to osmium dev render-c (local)?
Enter client.connect 208.88.69.27:28990 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.