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Network live 11,866 servers online 94,541 players aboard 396 wiped in the last 3 hours Every time in UK time and UTC · refreshed every five minutes
Rust Wipe TrackerRust wipes, tracked like parcels
Tracking details

test

Offline 209.198.153.25:20000 checked 26d ago

Tracking number · connect
Wipe progress · wiped 26d ago
  1. Wipedunder 6 hours
  2. Fillingthe first day
  3. Peakthe first days
  4. Settledlater on
  5. Due againnext wipe close
Next wipe · ETA –no wipe seen yet
1/ 10 players now 10% full
07-day averagepeak –
#13,832ranktop 61%
26d agolast wipeno schedule published
–next wipeno wipe seen yet
Delivery history

Players, performance and rank

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k2 Oct3 Oct5 Oct6 Oct8 Oct9 Oct

Top 61% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

every wipe as a delivery, newest first
  1. No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar parcels

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 514 on average 455 / 500
  2. Rustoria.co - EU East LongEU · groups of 12+ · monthly · 318 on average 448 / 475
  3. Rusty Moose |EU Main|EU · groups of 12+ · weekly · 286 on average 950 / 1000
  4. Rustafied.com - EU FridayEU · groups of 16+ · weekly · 276 on average 64 / 100
  5. Rustoria.co - EU MainEU · groups of 16+ · weekly · 270 on average 989 / 1000
  6. Rustoria.co - US MainNA · groups of 16+ · weekly · 236 on average 23 / 250
Help desk

Quick answers

From the figures on this page.

Player activity

Where does test place among Rust servers?

A seven-day player-hours count places test at #13,832: the top 61% of every ranked server.

What is the current population on test?

The last sighting of test was 26 days 19 hours ago; it is offline right now.

Server rules

Which map is active on test?

The game generates the procedural map that test runs.

Which settings and rules apply on test?

No gather rate appears in the name of test. Up to 8 players can join a group, the default for the game. It runs survival, gather and build and raid: the standard game. Raiding and PvP are both on. The server browser files it under Community, as a community server. VAC, the anti-cheat from Valve, is not active.

Server details

What is the location of test?

You will find no region published by test. A server tells Rust Wipe Tracker where it is, and that is what is shown; the machine's real location is not checked. The address to connect to is 209.198.153.25:20000.

How reliable is test, and is it currently online?

Offline for now: test was last seen 26 days 19 hours ago. It was up 0 of 168 hours over the last 7 full days, 0% of the time. The first sighting of it by Rust Wipe Tracker came on 2 October 2026.

On what Rust version does test operate?

Rust network protocol 2634 and build 166586 on Windows is what test runs. Steam keeps your game updated; it has to be on the same protocol to join.

Wipe times

When does test wipe? What schedule does it follow?

There are too few of test's wipes on record so far to show its rhythm. The monthly force wipe takes every Rust server with it, and Thursday 5 November at 19:00 UTC is the next one. You are playing a world created 26 days 21 hours.

Tags and listings

Where does test appear in Rust Wipe Tracker lists and filters?

These Rust Wipe Tracker lists take test: Rust community servers, unmodded. On the server list, apply Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more and it appears.

How should you read the tags on test?

The game's server browser picks up these test tags: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): It holds 10 slots; ts8 (Group limit): Team limit: 8, the standard default; v2634 (Protocol): Join only if your game runs protocol 2634; cs166586 (Build): The game build is 166586; ptrak (Networking): Standard network layer here: RakNet; $r? (Region code): A region code isn't set. Players now, the queue and the world's creation time sit at the top of this page and come from the tags as well.

Connecting

What is the process to join test?

Through this page's Launch Rust, Rust opens in Steam and connects you; otherwise open the console with F1 in Rust and enter client.connect 209.198.153.25:20000.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs166586,ts8

Game

gmrust
Game mode The game mode is standard Rust survival.
mp10
Max players It holds 10 slots.
ts8
Group limit Team limit: 8, the standard default.
v2634
Protocol Join only if your game runs protocol 2634.
cs166586
Build The game build is 166586.
ptrak
Networking Standard network layer here: RakNet.
$r?
Region code A region code isn't set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.