Rust TestServer
Online 211.106.63.210:28015 checked 8m ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 14 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Rusty Moose |EU Mondays| 416 / 500
- Rustoria.co - EU East Long 277 / 300
- Rusty Moose |EU Main| 42 / 250
- Rustoria.co - EU Main 35 / 250
- Rustafied.com - EU Friday 75 / 100
- Rustoria.co - EU East Medium 94 / 200
Quick answers
From the figures on this page.
Population
What is the ranking of Rust TestServer against other Rust servers?
Over the past seven days, Rust TestServer has climbed to #15,339 for player hours, putting it in the top 69% of all ranked servers.
What is the current population on Rust TestServer?
At the moment 0 players are on Rust TestServer, which has 50 slots. Averaged over the past week: 0 players.
Map and rules
What is the current map on Rust TestServer?
The game generates the procedural map on Rust TestServer at size 4,250 with seed 856364890. You can see the map on RustMaps from this page, since one size and seed give one map.
What settings and rules should you know for Rust TestServer?
You will not find a gather rate in the name of Rust TestServer. The game's default applies: 8 players to a group at most. You get survival here, gather and build and raid: the standard game. Raiding and PvP are both on. It appears in the server browser under Community, being a community server. Plugins come from Oxide. VAC, the anti-cheat from Valve, is active.
About the server
In which region is Rust TestServer based?
No region is published by Rust TestServer. A server tells Rust Wipe Tracker where it is, and that is what is shown; the machine's real location is not checked. You will find it at 211.106.63.210:28015.
What is the performance like on Rust TestServer?
Server fps over the last 48 hours averaged 95; the lowest was 60. Buildings, deployables and all the rest of the world pushed its entity count as high as 188,809. 8,408 MB of memory was its top figure. Lag, to players, means low fps alongside an entity count on the rise.
How reliable is Rust TestServer, and is it currently online?
Rust TestServer is up and online at the moment. The uptime it reports puts its last restart at about 2 hours ago. 100% is the uptime for the last 7 full days, up for 168 of 168 hours. The first sighting of it by Rust Wipe Tracker came on 14 October 2026.
What Rust version is Rust TestServer using?
Rust network protocol 2635 and build 167781 on Windows is what Rust TestServer runs. Steam keeps your game updated; it has to be on the same protocol to join.
Wipe times
On what schedule does Rust TestServer reset its map?
There are too few of Rust TestServer's wipes on record so far to show its rhythm. The monthly force wipe, when every Rust server starts a new world, falls next on Thursday 5 November at 19:00 UTC. You are playing a world created 14 days 4 hours.
Tags and listings
Where does Rust TestServer appear in Rust Wipe Tracker lists and filters?
You will find Rust TestServer on the following Rust Wipe Tracker lists: Rust community servers, unmodded. You will find it under these filters on the server list: Type: Community (not modded, not official) and Plugins, not modded; Server tag: Oxide ^o; Group limit: 5 or more.
How should you read the tags on Rust TestServer?
The game's server browser picks up these Rust TestServer tags: gmrust (Game mode): Standard Rust survival is the game mode here; mp50 (Max players): Slot count: 50; ts8 (Group limit): 8 per team, which is the default; v2635 (Protocol): To join, your game must match protocol 2635; cs167781 (Build): Build number: 167781; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): A region code isn't set; ^o (Oxide): It uses Oxide (uMod) for plugins. Players now, the queue and the world's creation time sit at the top of this page and come from the tags as well.
Getting started
How do you connect to Rust TestServer?
Enter client.connect 211.106.63.210:28015 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.