cntjsdn
Offline 211.115.168.186:40716 checked 40d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Rusty Moose |EU Mondays| 198 / 250
- Rustoria.co - EU East Long 271 / 300
- Rusty Moose |EU Main| 709 / 800
- Rustafied.com - EU Friday 41 / 100
- Rustoria.co - EU Main 802 / 900
- Rustoria.co - EU East Medium 636 / 725
Quick answers
From the figures on this page.
Population
How does cntjsdn compare with other Rust servers in the rankings?
A seven-day player-hours count places cntjsdn at #15,401: the top – of every ranked server.
What is the current population on cntjsdn?
The last sighting of cntjsdn was 40 days 10 hours ago; it is offline right now.
Map and rules
On what map does cntjsdn take place?
The game generates the procedural map that cntjsdn runs.
What are the rules on cntjsdn, and what settings does it run?
No gather rate appears in the name of cntjsdn. 8 players is the group limit, since the game's default applies. You get survival here, the usual game: build, gather, raid. Raiding and PvP are both on. It appears in the server browser under Community, being a community server. VAC, the anti-cheat from Valve, is active.
Operator and location
In which region is cntjsdn based?
There is no region published for cntjsdn. A server tells Rust Wipe Tracker where it is, and that is what is shown; the machine's real location is not checked. The address to connect to is 211.115.168.186:40716.
Is cntjsdn up, and how good is its uptime?
The current status for cntjsdn is offline, last seen 40 days 10 hours ago. 0% is the uptime for the last 7 full days, up for 0 of 168 hours. 19 September 2026 is when Rust Wipe Tracker first recorded it.
What Rust version is cntjsdn using?
Rust network protocol 2633 and build 164530 on Windows is what cntjsdn runs. To join, your game must be on the same protocol; Steam handles that update for you.
Wipe times
When does cntjsdn wipe? What schedule does it follow?
There are too few of cntjsdn's wipes on record so far to show its rhythm. Next force wipe: Thursday 5 November at 19:00 UTC, when all Rust servers wipe together, once a month. The world it is running was made 40 days 10 hours.
Server tags
On Rust Wipe Tracker, which lists and filters is cntjsdn part of?
The Rust Wipe Tracker lists that include cntjsdn are: Rust community servers, unmodded. On the server list, apply Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more and it appears.
How should you read the tags on cntjsdn?
The game's server browser picks up these cntjsdn tags: gmrust (Game mode): The game mode is standard Rust survival; mp4 (Max players): It holds 4 slots; ts8 (Group limit): 8 per team, which is the default; v2633 (Protocol): Protocol 2633 is required; a different version can't join; cs164530 (Build): It runs game build 164530; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): No region code is set. You will find its live player count, its queue and its world's age in the tags, shown at the top of this page.
Connecting
What steps do you take to join cntjsdn?
Enter client.connect 211.115.168.186:40716 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.