MonkeyCode Test Server
Offline 212.107.28.50:28015 checked 39d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- ShockRust | Blue | NoLimit 127 / 500
- МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 126 / 100
- RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 195 / 225
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 74 / 700
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 222 / 700
- RustSpain.com | EU Main 348 / 350
Quick answers
From the figures on this page.
Player activity
What is the ranking of MonkeyCode Test Server against other Rust servers?
Over the past seven days, MonkeyCode Test Server has climbed to #15,481 for player hours, putting it in the top – of all ranked servers.
How many players are on MonkeyCode Test Server right now?
At the moment MonkeyCode Test Server is offline, having last been seen 39 days 9 hours ago.
Server rules
Which map is active on MonkeyCode Test Server?
The game generates the procedural map that MonkeyCode Test Server runs.
Which settings and rules apply on MonkeyCode Test Server?
No gather rate appears in the name of MonkeyCode Test Server. The game's default applies: 8 players to a group at most. You get survival here, the usual game: build, gather, raid. Raiding and PvP are both on. Plugins or settings alter the game on this one, which sits under Modded in the server browser. The plugins run on Oxide. The VAC anti-cheat from Valve is enabled.
About the server
What location does MonkeyCode Test Server run from?
No region is published by MonkeyCode Test Server. The location shown on Rust Wipe Tracker is the one a server gives; where the machine stands is not looked up. 212.107.28.50:28015 is its address.
What is the uptime of MonkeyCode Test Server, and is it online?
The current status for MonkeyCode Test Server is offline, last seen 39 days 9 hours ago. It was up 0 of 168 hours over the last 7 full days, 0% of the time. It was first seen by Rust Wipe Tracker on 20 September 2026.
What Rust version is MonkeyCode Test Server using?
On Linux, MonkeyCode Test Server runs Rust network protocol 2633 and build 162929. Steam keeps your game updated; it has to be on the same protocol to join.
Wipe times
How often does MonkeyCode Test Server wipe, and at what times?
To tell its rhythm we would need more of MonkeyCode Test Server's wipes on record; there are too few yet. Next force wipe: Thursday 5 November at 19:00 UTC, when all Rust servers wipe together, once a month. 55 days 17 hours have passed since this world was made.
Server tags
Where does MonkeyCode Test Server appear across the Rust Wipe Tracker lists and filters?
The Rust Wipe Tracker lists that include MonkeyCode Test Server are: Modded Rust servers. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the tags on MonkeyCode Test Server?
Read off the game's server browser, the tags for MonkeyCode Test Server are: gmrust (Game mode): Standard Rust survival is the game mode here; mp10 (Max players): It holds 10 slots; ts8 (Group limit): The game default caps teams at 8; v2633 (Protocol): Join only if your game runs protocol 2633; cs162929 (Build): Build number: 162929; ptrak (Networking): RakNet handles networking, as standard for the game; $r? (Region code): A region code isn't set; ^o (Oxide): It uses Oxide (uMod) for plugins; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing. Players now, the queue and the world's creation time sit at the top of this page and come from the tags as well.
Getting started
What steps do you take to join MonkeyCode Test Server?
Use Launch Rust on this page to join, which opens Rust through Steam and connects you, or start Rust, press F1 and enter client.connect 212.107.28.50:28015.