BastionDEV [RELEASE]
Offline 212.112.119.248:28015 checked 27d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 64% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- ShockRust | Blue | NoLimit 59 / 500
- МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 135 / 100
- RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 96 / 225
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 31 / 700
- RustSpain.com | EU Main 3 / 200
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 10 / 1000
Quick answers
From the figures on this page.
Population
What is the ranking of BastionDEV [RELEASE] against other Rust servers?
Over the past seven days, BastionDEV [RELEASE] has climbed to #15,222 for player hours, putting it in the top 64% of all ranked servers.
How many players are on BastionDEV [RELEASE] right now?
The last sighting of BastionDEV [RELEASE] was 27 days 21 hours ago; it is offline right now.
Rules and settings
On what map does BastionDEV [RELEASE] take place?
The game generates the procedural map that BastionDEV [RELEASE] runs.
What are the rules on BastionDEV [RELEASE], and what settings does it run?
No gather rate appears in the name of BastionDEV [RELEASE]. Up to 8 players can join a group, the default for the game. You get survival here, the usual game: build, gather, raid. Fighting and raiding between players is allowed. Plugins or settings alter the game on this one, which sits under Modded in the server browser. Carbon supplies the plugins. The VAC anti-cheat from Valve is enabled.
Server details
What is the location of BastionDEV [RELEASE]?
No region is published by BastionDEV [RELEASE]. Rust Wipe Tracker takes the location a server states and shows it, without looking up where the machine actually stands. The address to connect to is 212.112.119.248:28015.
Is BastionDEV [RELEASE] up, and how good is its uptime?
Offline for now: BastionDEV [RELEASE] was last seen 27 days 21 hours ago. It was up 0 of 168 hours over the last 7 full days, 0% of the time. The first sighting of it by Rust Wipe Tracker came on 1 October 2026.
On what Rust version does BastionDEV [RELEASE] operate?
On Windows, BastionDEV [RELEASE] runs Rust network protocol 2634 and build 166462. Steam keeps your game updated; it has to be on the same protocol to join.
Map resets
When does BastionDEV [RELEASE] wipe? What schedule does it follow?
There are too few of BastionDEV [RELEASE]'s wipes on record so far to show its rhythm. Next force wipe: Thursday 5 November at 19:00 UTC, when all Rust servers wipe together, once a month. 27 days 21 hours have passed since this world was made.
Server tags
Where does BastionDEV [RELEASE] appear in Rust Wipe Tracker lists and filters?
You will find BastionDEV [RELEASE] on the following Rust Wipe Tracker lists: Modded Rust servers. These are the filters that bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
What is the meaning of the server tags on BastionDEV [RELEASE]?
gmrust (Game mode): Survival in standard Rust; mp10 (Max players): Slot count: 10; ts8 (Group limit): The game default caps teams at 8; v2634 (Protocol): Join only if your game runs protocol 2634; cs166462 (Build): The game build is 166462; ptrak (Networking): RakNet handles networking, as standard for the game; $r? (Region code): The region code is unset; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): The plugin framework here is Carbon are the tags BastionDEV [RELEASE] publishes, and the server browser takes them as read. You will find its live player count, its queue and its world's age in the tags, shown at the top of this page.
Getting started
How do you connect to BastionDEV [RELEASE]?
Use Launch Rust on this page to join, which opens Rust through Steam and connects you, or start Rust, press F1 and enter client.connect 212.112.119.248:28015.