ServerName
Offline 212.124.4.220:28015 checked 3d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 63% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
every wipe as a delivery, newest first-
Sun 25 Oct, 16:59 UTC 16:59 UK · 3d agoWipe delivered
- Peak
- 1
- Crowd
- –
- Lasted
- running
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Rusty Moose |EU Mondays| 548 / 675
- Rustoria.co - EU East Long 357 / 525
- Rusty Moose |EU Main| 44 / 250
- Rustoria.co - EU Main 37 / 250
- Rustafied.com - EU Friday 118 / 200
- Rustoria.co - EU East Medium 128 / 300
Quick answers
From the figures on this page.
Player count
Where does ServerName place among Rust servers?
A seven-day player-hours count places ServerName at #13,895: the top 63% of every ranked server.
Is ServerName busy at the moment?
At the moment ServerName is offline, having last been seen 3 days 4 hours ago. Averaged over the past week: 0 players, peaking at 1.
Rules and settings
What settings and rules should you know for ServerName?
You will not find a gather rate in the name of ServerName. 8 players is the group limit, since the game's default applies. You get survival here, gather, build and raid, as the standard game goes. You can raid and fight other players. The server browser files it under Community, as a community server. VAC, Valve's anti-cheat, is switched on.
About the server
What is the location of ServerName?
You will find no region published by ServerName. The location shown on Rust Wipe Tracker is the one a server gives; where the machine stands is not looked up. The address to connect to is 212.124.4.220:28015.
How reliable is ServerName, and is it currently online?
Offline for now: ServerName was last seen 3 days 4 hours ago. It was up 0 of 48 hours over the last 2 full days, 0% of the time. It was first seen by Rust Wipe Tracker on 25 October 2026.
On what Rust version does ServerName operate?
Rust network protocol 2635 and build 168909 on Windows is what ServerName runs. Steam keeps your game updated; it has to be on the same protocol to join.
Wipe times
How does ServerName handle its wipe days?
1 players is the average peak across its recent wipes. After 1 hours the latest wipe's crowd hit its peak.
On what schedule does ServerName reset its map?
Its rhythm cannot yet be told: too few of ServerName's wipes are on record. The monthly force wipe, when every Rust server starts a new world, falls next on Thursday 5 November at 19:00 UTC. 3 days 4 hours have passed since this world was made.
Server tags
On Rust Wipe Tracker, which lists and filters is ServerName part of?
The Rust Wipe Tracker lists that include ServerName are: Rust community servers, unmodded. On the server list, apply Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week and it appears.
What is the meaning of the server tags on ServerName?
Read off the game's server browser, the tags for ServerName are: gmrust (Game mode): Survival in standard Rust; mp2 (Max players): It holds 2 slots; ts8 (Group limit): Team limit: 8, the standard default; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): RakNet handles networking, as standard for the game; $r? (Region code): A region code isn't set. Players now, the queue and the world's creation time sit at the top of this page and come from the tags as well.
Connecting
What is the process to join ServerName?
Enter client.connect 212.124.4.220:28015 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.