Rust Local Test
Offline 212.13.162.19:28015 checked 32d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 67% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- ShockRust | Blue | NoLimit 121 / 500
- МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 121 / 100
- RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 186 / 225
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 58 / 700
- RustSpain.com | EU Main 6 / 200
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 23 / 1000
Quick answers
From the figures on this page.
Player count
Where does Rust Local Test place among Rust servers?
A seven-day player-hours count places Rust Local Test at #15,892: the top 67% of every ranked server.
What is the current population on Rust Local Test?
The last sighting of Rust Local Test was 32 days 1 hours ago; it is offline right now.
Server rules
Which map is active on Rust Local Test?
The map on Rust Local Test is procedural, produced by the game.
Which settings and rules apply on Rust Local Test?
The name of Rust Local Test gives no gather rate. The game's default applies: 8 players to a group at most. You get survival here, gather and build and raid: the standard game. You can raid and fight other players. The server browser lists it as Modded, because plugins or settings alter the game. Oxide supplies the plugins. VAC, the anti-cheat from Valve, is active.
About the server
What location does Rust Local Test run from?
No region is published by Rust Local Test. The location shown on Rust Wipe Tracker is the one a server gives; where the machine stands is not looked up. 212.13.162.19:28015 is its address.
What is the uptime of Rust Local Test, and is it online?
Rust Local Test is offline at the moment, with the last sighting 32 days 1 hours ago. It was up 0 of 168 hours over the last 7 full days, 0% of the time. It was first seen by Rust Wipe Tracker on 27 September 2026.
On what Rust version does Rust Local Test operate?
On Windows, Rust Local Test runs Rust network protocol 2633 and build 165217. Steam keeps your game updated; it has to be on the same protocol to join.
Map resets
How often does Rust Local Test wipe, and at what times?
Its rhythm cannot yet be told: too few of Rust Local Test's wipes are on record. The monthly force wipe takes every Rust server with it, and Thursday 5 November at 19:00 UTC is the next one. The world it is running was made 32 days 2 hours.
Tags and listings
Where does Rust Local Test appear across the Rust Wipe Tracker lists and filters?
These Rust Wipe Tracker lists take Rust Local Test: Modded Rust servers. These are the filters that bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What is the meaning of the server tags on Rust Local Test?
gmrust (Game mode): The game mode is standard Rust survival; mp5 (Max players): The server has 5 slots; ts8 (Group limit): 8 per team, which is the default; v2633 (Protocol): Join only if your game runs protocol 2633; cs165217 (Build): Build number: 165217; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): A region code isn't set; ^o (Oxide): Oxide (uMod), a plugin framework, is installed here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded are the tags Rust Local Test publishes, and the server browser takes them as read. Players now, the queue and the world's creation time sit at the top of this page and come from the tags as well.
Connecting
What is the process to join Rust Local Test?
Through this page's Launch Rust, Rust opens in Steam and connects you; otherwise open the console with F1 in Rust and enter client.connect 212.13.162.19:28015.