Test Server
Offline 212.3.136.165:27015 checked 38d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 58% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- [US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo 135 / 2000
- [EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo 267 / 2000
- Chrayntopia ♡ ︎PvE | RP | PvP 43 / 200
- 【炮炮PVE启蒙】纯净|特色|突袭|技能 74 / 200
- [PvE] Relic | No Killing | No Raiding | No Decay | Noob Friendl 34 / 300
- TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 16.10 65 / 100
Quick answers
From the figures on this page.
Population
How does Test Server compare with other Rust servers in the rankings?
A seven-day player-hours count places Test Server at #13,297: the top 58% of every ranked server.
What is the current population on Test Server?
The last sighting of Test Server was 38 days 9 hours ago; it is offline right now.
Map and rules
On what map does Test Server take place?
A procedural map, generated by the game, is what Test Server runs.
What settings and rules should you know for Test Server?
You will not find a gather rate in the name of Test Server. The game's default applies: 8 players to a group at most. pve is the mode, fighting between players is off. The server browser lists it as Modded, because plugins or settings alter the game. The plugins run on Oxide. The VAC anti-cheat from Valve is enabled.
About the server
In which region is Test Server based?
There is no region published for Test Server. A server tells Rust Wipe Tracker where it is, and that is what is shown; the machine's real location is not checked. You will find it at 212.3.136.165:27015.
Is Test Server up, and how good is its uptime?
Offline for now: Test Server was last seen 38 days 9 hours ago. 0% is the uptime for the last 7 full days, up for 0 of 168 hours. It was first seen by Rust Wipe Tracker on 14 September 2026.
On what Rust version does Test Server operate?
Rust network protocol 2633 and build 163794 on Windows is what Test Server runs. To join, your game must be on the same protocol; Steam handles that update for you.
Map resets
How often does Test Server wipe, and at what times?
There are too few of Test Server's wipes on record so far to show its rhythm. The monthly force wipe, when every Rust server starts a new world, falls next on Thursday 5 November at 19:00 UTC. The world it is running was made 45 days 14 hours.
Server tags
Where does Test Server appear in Rust Wipe Tracker lists and filters?
You will find Test Server on the following Rust Wipe Tracker lists: Modded Rust servers and Best Rust PvE servers. You will find it under these filters on the server list: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more.
What is the meaning of the server tags on Test Server?
Read off the game's server browser, the tags for Test Server are: gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): It holds 50 slots; ts8 (Group limit): Team limit: 8, the standard default; v2633 (Protocol): To join, your game must match protocol 2633; cs163794 (Build): Build number: 163794; ptrak (Networking): RakNet handles networking, as standard for the game; $r? (Region code): A region code isn't set; ^p (PvE): No PvP here: the world is what threatens you; ^o (Oxide): It uses Oxide (uMod) for plugins; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing. Players now, the queue and the world's creation time sit at the top of this page and come from the tags as well.
Connecting
What steps do you take to join Test Server?
Enter client.connect 212.3.136.165:27015 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.